To design a streaming service similar to Agora.io, a combination of software components for backend infrastructure and a user-facing website or application is required.

Software Types for a Streaming Service

A robust streaming service architecture involves several key software components to handle video ingestion, processing, delivery, and management 110.

Core Streaming Infrastructure:

  • Video Ingestion and Upload:

    • Software to allow users or systems to upload video content and associated metadata (title, genre, etc.) 1. This can be a user interface (UI) or an SDK 1.

    • Data ingestion tools capable of handling high volumes of data from various sources, such as Apache Kafka or Amazon Kinesis, can be used for managing incoming streams 86.

  • Video Processing and Encoding:

    • Video Codecs: Software components for compressing and decompressing video data. Common codecs include H.264, H.265, VP9, MPEG-2, and MJPEG 25. Efficient video compression is crucial for quality and bandwidth management 7.

    • Transcoding/Adaptive Bitrate Streaming: Systems that convert the uploaded video into multiple formats and bitrates to ensure compatibility and smooth playback across different devices and network conditions 27. This often involves storing a single master file and dynamically converting it 2.

  • Stream Storage:

    • Scalable and cost-effective storage solutions for the video files and their various transcoded versions 610. Data should be stored in the order it was received for a set duration, allowing for replay 6.

  • Content Delivery Network (CDN):

    • A distributed network of servers to cache content closer to users, reducing latency and improving streaming quality 37. This is essential for delivering content efficiently across different regions 7.

  • API Gateway and Load Balancers:

    • Manages incoming API requests and distributes traffic across various services to ensure scalability and availability 1.

Real-Time Communication (Agora-like features):

  • Real-Time Communication SDKs (like Agora Video SDK):

    • These enable one-to-many or many-to-many live audio/video streaming with features for hosts and audiences 3.

    • They handle client initialization, connection to channels, publishing media streams (camera, microphone, screen sharing), and managing user roles (host, audience) 53.

    • Support for customizing video sources (e.g., cameras, screen sharing, files) and renderers, including image enhancement and filtering 3.

    • Provide low-latency communication, often with specified latency targets (e.g., 400-800 ms for Agora Premium) 3.

    • Include event handling for user actions like joining, leaving, publishing, or unpublishing streams 5.

  • Signaling Servers:

    • To manage connections, sessions, user presence, and messaging between clients in real-time interactions.

Supporting Services:

  • Database Management Systems:

    • To store user information, video metadata, playlists, user history, payment details, and application settings 17.

  • User Management and Authentication:

    • Systems for user registration, login, profile management, and securing access to content and features 7.

  • Analytics and Monitoring:

    • Tools to track user engagement, stream quality, system performance, and gather insights into user preferences 47. Modern streaming architectures process and analyze high volumes of data in real-time 6.

  • Payment Gateway Integration:

    • If the service is monetized, integration with payment systems like Stripe or PayPal is necessary 7.

  • Admin Panel:

    • A backend interface for administrators to manage content, users, subscriptions, view analytics, and configure the platform 7.

  • Microservices: Many of these components can be developed as independent microservices, allowing for flexibility in technology choices for each service (e.g., search service in Java, recommendation service in Python) 1.

Design for a Browser-Based Website

A browser-based website for a streaming service should prioritize user experience, performance, and accessibility 47.

Key Design Principles:

  • User-Friendly and Intuitive Navigation: The site structure should be easy to understand, allowing users to find content and features quickly 49.

  • Responsive Design: The website must adapt seamlessly to various screen sizes, including desktops, tablets, and smartphones 49.

  • Optimized Performance and Speed: Fast loading times are critical. This involves optimizing images, code, and leveraging CDNs 47.

  • Visually Appealing UI/UX: An engaging and aesthetically pleasing design can enhance user experience and retention 79.

  • SEO Optimization: Implementing SEO best practices to improve visibility on search engines and drive organic traffic 9.

Essential Features and Sections for the Website:

  • Homepage:

    • Showcase new, trending, or featured content 7.

    • Potentially include hover previews for videos 7.

  • Video Playback Page:

    • Video Player: With standard controls (play, pause, volume, full-screen, skip), progress bar 7.

    • Adaptive Streaming: Automatically adjust video quality based on the user’s internet bandwidth 7.

    • Closed Captions/Subtitles: Options for language selection and enabling/disabling subtitles 7.

  • Content Discovery:

    • Search Functionality: Allow users to search for specific videos or content 7.

    • Categories/Genres: Browse content by different classifications 7.

    • Recommendations: Potentially personalized content suggestions.

  • User Account Management:

    • Registration and Login: Secure user authentication 7.

    • Profile Management: Allow users to manage personal information, subscription details, and payment methods 7.

    • Viewing History: Let users see what they’ve watched 7.

    • Watchlist/Favorites/Playlists: Allow users to save content for later viewing or create custom lists 7.

  • Live Streaming Interface (for Agora-like interactivity):

    • Clear indication of live status.

    • Interface for hosts to manage the stream (start/stop, mute participants, share screen).

    • Interface for audience members to watch, interact (chat, reactions), and potentially request to “go live” or become a host 3.

    • Display of participant lists.

  • Content Upload (if applicable for users):

    • An interface for users to upload their video content and manage their uploads 1.

  • Social Interaction:

    • Options for sharing content on social media 7.

    • Features like comments, ratings, or live chat during streams 7.

  • Support/Help Section:

    • FAQs, contact information, troubleshooting guides.

  • “About Us” and Contact Information: Basic information about the service provider 9.

Technology Considerations for the Website:

  • Frontend Frameworks: Modern JavaScript frameworks like React, Angular, or Vue.js can be used to build dynamic and responsive user interfaces 1 (implied).

  • HTML/CSS: For structuring and styling the website content.

  • JavaScript: For client-side logic, interactivity, and integrating with streaming SDKs (e.g., Agora Web SDK) 5. The Agora SDK, for instance, uses JavaScript to initialize the client, connect to channels, and manage media streams 5.

  • APIs: For communication between the frontend website and the backend services (e.g., fetching video lists, user data, initiating streams) 4.

When building the website, regular testing across different browsers and devices is crucial to ensure compatibility and a smooth user experience 4. Gathering user feedback post-launch is also important for continuous improvement 7.

Citations:

  1. https://hygraph.com/blog/video-streaming-architecture
  2. https://www.imaging-components.com/imaging-components/imaging-video-streaming.shtm
  3. https://docs.agora.io/en/3.x/interactive-live-streaming/introduction/product-overview
  4. https://www.uscreen.tv/blog/live-streaming-website/
  5. https://www.agora.io/en/blog/building-a-group-video-chat-web-app/
  6. https://docs.aws.amazon.com/whitepapers/latest/build-modern-data-streaming-analytics-architectures/what-is-a-modern-streaming-data-architecture.html
  7. https://www.cleveroad.com/blog/how-to-create-a-video-streaming-website/
  8. https://risingwave.com/blog/streaming-data-architecture-in-2024-components-and-examples/
  9. https://mobirise.com/how-to/video-streaming.html
  10. https://www.upsolver.com/blog/streaming-data-architecture-key-components
  11. https://www.dacast.com/blog/video-streaming-technology/
  12. https://docs.agora.io/en/3.x/interactive-live-streaming/quickstart-guide/start-video-streaming
  13. https://www.reddit.com/r/aws/comments/18ivn66/what_the_best_design_for_serve_s3_streaming_video/
  14. https://www.agora.io/en/blog/adding-video-chat-or-live-streaming-to-your-website-in-5-lines-of-code-using-the-agora-web-uikit/
  15. https://hazelcast.com/foundations/software-architecture/kappa-architecture/
  16. https://www.mindbowser.com/how-to-build-a-scalable-video-streaming-app-architecture/
  17. https://www.reddit.com/r/webdev/comments/17823av/how_would_you_go_about_building_a_live_streaming/
  18. https://streamyard.com
  19. https://www.dacast.com/blog/the-definitive-guide-to-browser-based-live-streaming-technology-in-2025/
  20. https://www.willowtreeapps.com/craft/streaming-design-best-practices-whats-on-our-watch-list

Answer from Perplexity: pplx.ai/share

The Agora.io Software Development Kits (SDKs) utilize a variety of programming languages and technologies tailored to different platforms and functionalities.

Core Languages and Technologies by Platform:

  • Web: The Agora Web SDK is a JavaScript and TypeScript library, leveraging WebRTC for real-time audio and video communications5. Developers can integrate it using <script> tags or npm (Node Package Manager)5. Agora provides a .d.ts file for TypeScript developers, offering type definitions5.

  • Android:

    • Java: Used extensively for the RTC Video SDK and Audio SDK3. Examples in documentation also showcase Java for Voice Calling, Video Calling, and Chat SDK implementations678.

    • Kotlin: Also supported for Android development, often using the RTC Java Video SDK as its base3. Examples for Voice and Video Calling SDKs are provided in Kotlin78.

  • iOS & macOS:

    • Swift: Used for developing with the RTC Objective-C Video SDK and Audio SDK on iOS, and the RTC Objective-C Video SDK on macOS3.

    • Objective-C: Directly used for the RTC Objective-C Video SDK on iOS3.

  • Windows:

    • C++: The primary language for the RTC C++ Video SDK on Windows3.

    • C#: Agora provides an SDK for C# developers, often used with .NET and Visual Studio. This SDK can also be utilized with Unity2.

  • Native Development: The Agora RTC Native SDK examples show a significant use of C++ (55.3% in one repository), followed by Swift (15.2%), Java (13.7%), Objective-C (7.0%), Kotlin (4.0%), and C (3.6%)3. This indicates that underlying components of the SDKs are likely built with these native languages. For instance, a libaosl.so library, a native shared object, is mentioned in the context of Android SDK integration6.

SDK Categories:
Agora offers various SDKs, including those for Voice, Video, Signaling, Chat, IoT, Interactive Whiteboard, and a Mediaplayer Kit, each potentially having specific language bindings or implementations depending on the target platform14.

In summary, Agora’s SDKs cater to a wide range of developers by providing support for popular languages like JavaScript, TypeScript, Java, Kotlin, Swift, Objective-C, C++, and C# across different operating systems and platforms235.

Citations:

  1. https://docs.agora.io/en/sdks
  2. https://github.com/AgoraIO-Extensions/Agora-C_Sharp-SDK
  3. https://github.com/AgoraIO/API-Examples
  4. https://docs.agora.io/en/
  5. https://api-ref.agora.io/en/video-sdk/web/4.x/index.html
  6. https://docs.agora.io/en/agora-chat/get-started/get-started-sdk
  7. https://docs.agora.io/en/voice-calling/get-started/get-started-sdk
  8. https://docs.agora.io/en/video-calling/get-started/get-started-sdk
  9. https://docs.agora.io/en/server-gateway/overview/product-overview
  10. https://docs.agora.io/en/real-time-stt/develop/supported-languages

Answer from Perplexity: pplx.ai/share

The Agora SDK supports a variety of programming languages for different platforms and functionalities, enabling developers to integrate real-time communication features into their applications.

Key programming languages supported include:

  • Java: Utilized for Android development with the Agora Voice SDK, Video SDK, and Chat SDK 2.

  • Kotlin: Also supported for Android development, often used alongside or as an alternative to Java for Agora’s Android SDKs 2.

  • C++: The Agora Signaling SDK supports Windows C++ 1. C++ is also mentioned as a programming language for the Agora Python SDK, suggesting some components may be built with it 5. The Agora RTC Native SDK examples show significant C++ usage.

  • Python: Agora provides a Python SDK, which is useful for various applications, including integrating machine learning functionalities 56.

  • Go (Golang): Agora offers a Golang Server SDK, enabling server-side functionalities 4.

  • PHP: While there isn’t a full client-side SDK, Agora provides support and libraries for PHP for server-side operations like token generation 7.

Additionally, Agora SDKs are available for platforms and frameworks that inherently use specific languages:

  • Web (JavaScript/TypeScript): The Agora Web SDK supports web platforms, which primarily use JavaScript and TypeScript 1.

  • iOS (Swift/Objective-C): Agora SDKs for iOS support development in Swift and Objective-C 1.

  • macOS (Swift/Objective-C): Similar to iOS, macOS development with Agora SDKs can be done using Swift and Objective-C 1.

  • Unity (C#): The Agora SDK for Unity allows development in C# 1.

  • Electron (JavaScript): Applications built with Electron, which uses JavaScript, can integrate Agora SDKs 1.

  • Flutter (Dart): Agora provides SDKs for Flutter, which uses the Dart programming language 1.

  • React Native (JavaScript): Developers using React Native (JavaScript-based) can utilize Agora SDKs 1.

Agora offers a range of SDKs including Voice, Video, Signaling, Chat, IoT, Interactive Whiteboard, and a Mediaplayer Kit, with language support varying based on the target platform for these SDKs 3.

Citations:

  1. https://docs.agora.io/en/help/general-product-inquiry/platform_version
  2. https://docs.agora.io/en/voice-calling/get-started/get-started-sdk
  3. https://docs.agora.io/en/sdks
  4. https://github.com/AgoraIO-Extensions/Agora-Golang-Server-SDK
  5. https://pypi.org/project/agora-python-sdk/
  6. https://stackoverflow.com/questions/58149010/can-agora-sdk-can-be-used-to-create-a-real-time-ml-integrated-video-call
  7. https://stackoverflow.com/questions/63593779/is-there-any-agora-io-php-sdk-available-for-live-streaming
  8. https://docs.agora.io/en/
  9. https://www.agora.software/en/faq/
  10. https://docs.agora.io/en/real-time-stt/develop/supported-languages

Answer from Perplexity: pplx.ai/share

Setting up Agora.io for a web-based live streaming service involves several key steps, primarily using the Agora Web SDK. This SDK is a JavaScript library that enables real-time audio and video communication in web browsers 2, 3.

Here’s a detailed guide:

1. Prerequisites

Before you start coding, you’ll need:

  • An Agora Developer Account: Sign up on the Agora console 3, 5.

  • An App ID: Create a project in the Agora Console to obtain an App ID. This ID authenticates your application with Agora’s services 3, 5.

  • A Temporary Token (Optional but Recommended): For testing and enhanced security, generate a temporary token from the Agora Console for a specific channel name. For production, you’ll need a token server 3, 5.

  • Basic Knowledge of Web Technologies: Familiarity with HTML, CSS, and JavaScript is essential 3.

2. Project Setup

You can include the Agora Web SDK in your project in two main ways:

  • Using a CDN: Add the SDK script tag to your HTML file 3.

    xml
    <script src="https://download.agora.io/sdk/release/AgoraRTC_N.js"></script>
  • Using npm (Node Package Manager): If you’re using a build system or a framework like React, Angular, or Vue.js:

    bash
    npm install agora-rtc-sdk-ng

    Then import it into your JavaScript/TypeScript file:

    javascript
    import AgoraRTC from 'agora-rtc-sdk-ng';

3. Core Implementation Steps & Code Examples

The general workflow for a live streaming application involves initializing the client, joining a channel, publishing local streams (for hosts), and subscribing to remote streams (for hosts and audience) 1, 4.

HTML Structure (Basic):
You’ll need containers in your HTML to display the local and remote video streams 3.

xml
<div id="local-player" style="width: 640px; height: 480px;"></div>
<div id="remote-streams-container">
<!-- Remote streams will be added here -->
</div>
<button id="join-btn">Join as Host</button>
<button id="join-audience-btn">Join as Audience</button>
<button id="leave-btn">Leave Channel</button>
<button id="mic-btn">Toggle Mic</button>
<button id="cam-btn">Toggle Camera</button>

JavaScript Implementation (agora-rtc-sdk-ng – latest version):

javascript
// 1. Initialize Agora Client
const client = AgoraRTC.createClient({ mode: 'live', codec: 'vp8' }); // 'live' for Interactive Live Streaming, 'rtc' for communication

// --- Configuration Variables ---
const APP_ID = 'YOUR_APP_ID'; // Replace with your App ID [3], [5]
let TOKEN = null; // Or your generated temporary token [3], [5]
let CHANNEL_NAME = 'YOUR_CHANNEL_NAME'; // Replace with your channel name [3], [5]

let localAudioTrack = null;
let localVideoTrack = null;
let localScreenTrack = null; // For screen sharing

let isAudioMuted = false;
let isVideoMuted = false;

// --- UI Elements ---
const joinButton = document.getElementById('join-btn');
const joinAudienceButton = document.getElementById('join-audience-btn');
const leaveButton = document.getElementById('leave-btn');
const micButton = document.getElementById('mic-btn');
const camButton = document.getElementById('cam-btn');

// 2. Set Client Role and Join Channel [1], [4]
async function joinAsHost() {
// Set role to 'host'
await client.setClientRole('host');

// Join the channel
const uid = await client.join(APP_ID, CHANNEL_NAME, TOKEN, null); // null for auto-assigned UID

// Create and publish local audio and video tracks [4]
localAudioTrack = await AgoraRTC.createMicrophoneAudioTrack();
localVideoTrack = await AgoraRTC.createCameraVideoTrack();

// Play local video track
localVideoTrack.play('local-player');

// Publish tracks to the channel
await client.publish([localAudioTrack, localVideoTrack]);
console.log('Successfully joined as host and published.');
showToast('Joined as host');
}

async function joinAsAudience() {
// Set role to 'audience'
await client.setClientRole('audience');
// For audience in 'live' mode, you can also set audienceLatencyLevel
// client.setClientRole('audience', { level: AgoraRTC.AUDIENCE_LATENCY_LEVEL_LOW_LATENCY });

// Join the channel
const uid = await client.join(APP_ID, CHANNEL_NAME, TOKEN, null);
console.log('Successfully joined as audience.');
showToast('Joined as audience');
}

// 3. Handle Remote Users [1]
client.on('user-published', async (user, mediaType) => {
// Subscribe to the remote user's streams
await client.subscribe(user, mediaType);
console.log('Subscribed to user:', user.uid, 'MediaType:', mediaType);

if (mediaType === 'video') {
const remoteVideoTrack = user.videoTrack;
const remotePlayerContainer = document.createElement('div');
remotePlayerContainer.id = `remote-player-${user.uid}`;
remotePlayerContainer.style.width = '320px';
remotePlayerContainer.style.height = '240px';
document.getElementById('remote-streams-container').append(remotePlayerContainer);
remoteVideoTrack.play(remotePlayerContainer.id);
}

if (mediaType === 'audio') {
const remoteAudioTrack = user.audioTrack;
remoteAudioTrack.play();
}
});

client.on('user-unpublished', (user, mediaType) => {
console.log('User unpublished:', user.uid, 'MediaType:', mediaType);
if (mediaType === 'video') {
const remotePlayerContainer = document.getElementById(`remote-player-${user.uid}`);
if (remotePlayerContainer) {
remotePlayerContainer.remove();
}
}
});

client.on('user-left', (user) => {
console.log('User left:', user.uid);
const remotePlayerContainer = document.getElementById(`remote-player-${user.uid}`);
if (remotePlayerContainer) {
remotePlayerContainer.remove();
}
});

// 4. Leave Channel [1]
async function leaveChannel() {
if (localAudioTrack) {
localAudioTrack.stop();
localAudioTrack.close();
localAudioTrack = null;
}
if (localVideoTrack) {
localVideoTrack.stop();
localVideoTrack.close();
localVideoTrack = null;
}
if (localScreenTrack) {
localScreenTrack.stop();
localScreenTrack.close();
localScreenTrack = null;
}

await client.leave();
document.getElementById('remote-streams-container').innerHTML = '';
document.getElementById('local-player').innerHTML = '';
console.log('Left the channel.');
showToast('Left the channel');
}

// 5. UI Controls (Mute/Unmute, etc.) [3]
async function toggleMicrophone() {
if (!localAudioTrack) return;
if (isAudioMuted) {
await localAudioTrack.setEnabled(true);
micButton.textContent = 'Mute Mic';
isAudioMuted = false;
showToast('Mic unmuted');
} else {
await localAudioTrack.setEnabled(false);
micButton.textContent = 'Unmute Mic';
isAudioMuted = true;
showToast('Mic muted');
}
}

async function toggleCamera() {
if (!localVideoTrack) return;
if (isVideoMuted) {
await localVideoTrack.setEnabled(true);
camButton.textContent = 'Disable Cam';
isVideoMuted = false;
showToast('Camera enabled');
} else {
await localVideoTrack.setEnabled(false);
camButton.textContent = 'Enable Cam';
isVideoMuted = true;
showToast('Camera disabled');
}
}

// --- Event Listeners for Buttons ---
joinButton.onclick = joinAsHost;
joinAudienceButton.onclick = joinAsAudience;
leaveButton.onclick = leaveChannel;
micButton.onclick = toggleMicrophone;
camButton.onclick = toggleCamera;

// Helper for simple notifications
function showToast(message) {
// Implement a simple toast notification if desired
console.log("Notification:", message);
// For a real UI, you'd update a toast element
}

// --- Important: Fill in your App ID, Channel Name, and Token ---
// You would typically get the token from your backend server in a production app.
// For testing, you can generate a temporary token from the Agora console [5].
// If you are not using a token (less secure, only for testing with App ID in non-secure mode),
// you can pass `null` for the token.

/*
Example:
APP_ID = "YOUR_ACTUAL_AGORA_APP_ID";
CHANNEL_NAME = "myTestChannel";
TOKEN = "YOUR_GENERATED_TEMP_TOKEN"; // or null if not using tokens for testing
*/

// Ensure you replace placeholders like 'YOUR_APP_ID' with actual values [1].

4. Key Agora API Concepts

  • AgoraRTC.createClient({ mode: 'live', codec: 'vp8' }): Initializes the client. The mode can be 'live' for live streaming (with host and audience roles) or 'rtc' for communication scenarios (all users are typically hosts) 4.

  • client.setClientRole('host' | 'audience'): Sets the user’s role. Hosts can publish and subscribe. Audiences can only subscribe 1, 4.

  • client.join(APP_ID, CHANNEL_NAME, TOKEN, UID): Connects the user to a specific channel. UID can be null for Agora to assign one 4.

  • AgoraRTC.createMicrophoneAudioTrack() / AgoraRTC.createCameraVideoTrack(): Create local audio and video tracks from the user’s devices 4.

  • client.publish([localTracks]): The host publishes their local tracks to the channel so others can subscribe 4.

  • client.subscribe(user, mediaType): Subscribes to a remote user’s audio or video tracks when they publish 3.

  • track.play('element-id'): Plays a video track in a specified HTML element. Audio tracks are typically played automatically upon subscription unless configured otherwise.

  • Event Handling (client.on('event-name', callback)): Agora SDK emits events for important actions like user-published, user-unpublished, user-left, etc., allowing your application to react accordingly 4.

  • client.leave(): Disconnects the user from the channel and releases resources 3.

5. Running and Testing

  1. Replace YOUR_APP_ID, YOUR_CHANNEL_NAME, and TOKEN (if using one) with your actual values in the JavaScript code 3, 5.

  2. Open the HTML file in two or more browser tabs/windows to simulate a host and audience members 3.

  3. The host joins and starts publishing. The audience joins and should see the host’s stream.

This setup provides the foundation for a web-based live streaming service using Agora.io. You can extend this with features like screen sharing, chat, recording, and more complex UI/UX elements based on your requirements 2, 3. Always refer to the official Agora documentation for the most up-to-date API details and advanced features 1.

Citations:

  1. https://docs.agora.io/en/interactive-live-streaming/get-started/get-started-sdk
  2. https://github.com/digitallysavvy/agora-web-broadcast-demo
  3. https://www.agora.io/en/blog/build-your-own-many-to-many-live-video-streaming-using-the-agora-web-sdk/
  4. https://www.youtube.com/watch?v=ZH593PZUY14
  5. https://docs.agora.io/en/3.x/interactive-live-streaming/quickstart-guide/start-ils-uikit
  6. https://www.agora.io/en/blog/adding-video-chat-or-live-streaming-to-your-website-in-5-lines-of-code-using-the-agora-web-uikit/
  7. https://docs-staging.agora.io/en/interactive-live-streaming/get-started/get-started-sdk?platform=web
  8. https://docs-staging.agora.io/en/interactive-live-streaming/get-started/get-started-sdk?platform=react-js
  9. https://stackoverflow.com/questions/58472472/agora-io-web-sdk-get-stream-link-for-external-player
  10. https://docs-staging.agora.io/en/3.x/interactive-live-streaming/quickstart-guide/start-video-streaming?platform=cocos-creator

Answer from Perplexity: pplx.ai/share

Handling multiple hosts in an Agora.io live streaming session involves setting the client role to “host” (or “broadcaster”) for each user who will be streaming. Agora’s SDKs are designed to support multiple broadcasters within a single channel, and also offer solutions for hosts in different channels to interact.

Here’s how you can approach and manage multiple hosts in a web-based live streaming service using Agora:

1. Setting Client Roles

  • When a user joins a channel, you set their role. For a host, this role is typically 'host' or 'broadcaster'.

  • In the Agora Web SDK (agora-rtc-sdk-ng), you use client.setClientRole('host') before joining the channel or client.setClientRole('host') after joining to switch from an audience role .

  • All users who join the channel with the 'host' role can publish their local audio and video streams .

    javascript
    // Initialize Agora Client
    const client = AgoraRTC.createClient({ mode: 'live', codec: 'vp8' }); // 'live' mode is crucial for host/audience distinction

    // ... (App ID, Channel Name, Token setup)

    async function joinAsHost(uid) { // Pass a unique UID for each host
    await client.setClientRole('host');
    await client.join(APP_ID, CHANNEL_NAME, TOKEN, uid); // Each host joins the same channel

    // Create and publish local audio and video tracks
    const localAudioTrack = await AgoraRTC.createMicrophoneAudioTrack();
    const localVideoTrack = await AgoraRTC.createCameraVideoTrack();

    // Play local video track in a designated div
    localVideoTrack.play('local-host-video-container-' + uid); // Unique container for each host's local view

    await client.publish([localAudioTrack, localVideoTrack]);
    console.log(`Host ${uid} published successfully.`);
    }

2. Multiple Broadcasters in a Single Channel

  • Agora’s SDK inherently supports multiple broadcasters in the same channel. Agora notes that its SDK supports up to 17 broadcasters within a single channel .

  • Each host joins the same channel using the same App ID and Channel Name.

  • When a host publishes their stream, other users in the channel (both other hosts and audience members) will receive the user-published event. Your application should then subscribe to these new streams and display them.

    javascript
    client.on('user-published', async (user, mediaType) => {
    await client.subscribe(user, mediaType);
    console.log(`Subscribed to remote host ${user.uid}, mediaType: ${mediaType}`);

    if (mediaType === 'video') {
    const remoteVideoTrack = user.videoTrack;
    const remotePlayerContainer = document.createElement('div');
    remotePlayerContainer.id = `remote-host-${user.uid}`;
    // Add styling for multiple host layout
    document.getElementById('remote-hosts-container').append(remotePlayerContainer);
    remoteVideoTrack.play(remotePlayerContainer.id);
    }

    if (mediaType === 'audio') {
    user.audioTrack.play();
    }
    });

    client.on('user-unpublished', (user, mediaType) => {
    // Handle when a host stops publishing a track
    if (mediaType === 'video') {
    const remotePlayerContainer = document.getElementById(`remote-host-${user.uid}`);
    if (remotePlayerContainer) {
    remotePlayerContainer.remove();
    }
    }
    });

    client.on('user-left', (user) => {
    // Handle when a host leaves the channel
    const remotePlayerContainer = document.getElementById(`remote-host-${user.uid}`);
    if (remotePlayerContainer) {
    remotePlayerContainer.remove();
    }
    });

3. Dynamically Changing Roles (Audience to Host)

  • You can allow an audience member to become a host during a live session .

  • To do this, the user’s client would call client.setClientRole('host').

  • After successfully changing roles, the new host can then create and publish their local audio and video tracks as shown in the joinAsHost example.

  • This often requires some signaling mechanism (e.g., using Agora RTM SDK or your own backend) to manage requests to become a host and inform other users of role changes.

4. UI/UX for Multiple Hosts

  • Your web interface needs to be designed to display multiple video streams simultaneously. This might involve a grid layout, a featured host view with smaller thumbnails for other hosts, or other dynamic layouts.

  • Consider how user interactions like muting/unmuting individual hosts or spotlighting a specific host will be managed.

  • The agora-advanced-web-broadcast-demo on GitHub demonstrates multi-host broadcasting and features like muting others’ audio or removing them from the call, using the Agora RTM SDK for signaling 2.

5. Co-hosting Across Channels (Media Relay)

  • If hosts are in different Agora channels but need to interact as if they are in the same one (e.g., for a large-scale event or a PK battle), Agora provides “Channel Media Relay” 1, 3.

  • With media relay, the SDK relays the media stream of a host from a source channel to one or more destination channels (up to four) 1.

  • All hosts in the relay channels can see and hear each other, and audience members in all channels can see and hear all participating hosts 1.

  • This is implemented using methods like startChannelMediaRelay, updateChannelMediaRelay, and stopChannelMediaRelay available in Agora Native SDKs (as of v2.9.0) and corresponding RESTful APIs for other platforms 1. You’ll need server-side logic to manage the relay.

6. Managing Hosts and Coordination

  • For more complex multi-host scenarios, especially with many hosts or dynamic roles, consider using a “director” role 5. This director could be a user with special privileges to manage other participants, mute/unmute, spotlight, or control what gets pushed to a final CDN stream 5.

  • Effective coordination among hosts is key. This might involve backstage communication channels (potentially using Agora RTM or another chat service) for hosts to communicate during the live session 7.

  • Defining clear roles (e.g., main host, co-host, guest speaker) can help manage the flow of the session 7.

7. Token Management and Security

  • Each host (and audience member) will need a unique token to join the channel. Ensure your token server is robust and can issue tokens with appropriate privileges (e.g., publishing rights for hosts).

  • Use unique UIDs for each broadcaster to avoid conflicts 2.

Example Structure for Multi-Host UI (HTML):

xml
<div id="main-stage">
<!-- Could be for the primary host or dynamic layout -->
</div>
<div id="co-hosts-gallery">
<!-- Thumbnails or smaller views of other hosts -->
<div id="remote-hosts-container">
<!-- Remote host video elements will be dynamically added here -->
</div>
</div>
<div id="my-local-view">
<!-- Placeholder for the current user if they are a host -->
<!-- e.g., <div id="local-host-video-container-UID"></div> -->
</div>

By implementing these steps, you can create a robust multi-host live streaming experience on your web platform using Agora.io. The key is to manage client roles correctly, handle stream subscriptions dynamically, and design a user interface that can accommodate multiple video feeds.

Citations:

  1. https://docs.agora.io/en/3.x/interactive-live-streaming/advanced-features/media-relay
  2. https://github.com/AgoraIO-Community/agora-advanced-web-broadcast-demo
  3. https://github.com/AgoraIO-Usecase/Online-PK
  4. https://www.buildstr.com/blog/migrating-livestreaming-to-amazon-ivs
  5. https://www.agora.io/en/blog/live-streaming-to-multiple-platforms-with-multiple-users/
  6. https://stackoverflow.com/questions/60818026/how-to-publish-two-more-host-in-agora-video-live-streaming-in-web-javascript-sdk
  7. https://blog.stackademic.com/best-practices-for-managing-multi-host-environments-in-agora-io-3de21500d178
  8. https://www.youtube.com/watch?v=kE0ehPMGgVc
  9. https://www.youtube.com/watch?v=ZH593PZUY14
  10. https://stackoverflow.com/questions/69075340/is-it-possible-to-join-multiple-channels-as-audience-at-the-same-time-in-agora-i

Answer from Perplexity: pplx.ai/share

Optimizing live streaming performance involves a multi-faceted approach, focusing on the source, encoding, delivery, and playback stages to ensure a smooth and high-quality experience for viewers.

Key best practices include:

Source and Equipment

  • High-Quality Equipment: Start with good quality cameras and audio equipment. If the initial recording quality is poor, it cannot be significantly improved later 1.

  • Reliable Internet Connection: A stable and fast internet connection is crucial for the broadcaster. Assess your network capacity, especially if expecting many concurrent viewers 12. For encoders, proximity to the video source and high-speed, direct network routes can reduce initial latency 5.

  • Network Assessments: Regularly conduct network assessments to identify and rectify bottlenecks that can affect streaming performance 3.

Encoding and Processing

  • Optimize Encoder Settings:

    • Video Codec: Use efficient codecs like H.264 (x264) or H.265 (HEVC) to compress video without significant quality loss 12.

    • Bitrate: Choose an appropriate bitrate. While reducing bitrate can lead to faster processing, ensure it doesn’t overly compromise video quality 3. Constant Bitrate (CBR) is often recommended for encoding 1.

    • Frame Rate: Common frame rates are 25 or 30 FPS 1.

    • Keyframe Interval: A common setting is 2 or 3 seconds, or 2-3 times the frame rate 1.

    • Resolution: Choose the optimal resolution based on your audience’s devices and bandwidth. For example, 1080p for desktops and 720p or lower for mobile viewers 12.

    • Audio Codec: AAC is a common choice 1.

    • Audio Bitrate: 128 kbps is a standard recommendation 1.

  • Encoder Speed and Efficiency: Use encoders that can start up quickly and process video at high speeds. Features like parallel processing and hardware acceleration can boost encoding speeds 5.

  • Balancing Quality and Latency: Understand the trade-off. Higher quality often means more processing and higher latency. Adjust settings based on content priority (e.g., lower latency for sports, higher quality for entertainment) 5.

Delivery and Distribution

  • Adaptive Bitrate Streaming (ABR): Implement ABR (also known as multi-bitrate streaming) to deliver multiple stream qualities. The video player then automatically selects the best quality based on the viewer’s current internet speed and device capabilities, ensuring a smoother experience with less buffering 12. This often involves transcoding your video into different renditions 1.

  • Choose the Right Streaming Protocol:

    • HLS (HTTP Live Streaming): Widely supported across devices, but can have higher latency 2.

    • RTMP (Real-Time Messaging Protocol): Can offer lower latency than HLS 2.

    • WebRTC (Web Real-Time Communication): Offers very low latency, ideal for real-time interactions and direct peer-to-peer connections 23.

    • The choice depends on your specific needs for latency and device compatibility 2.

  • Leverage Content Delivery Networks (CDNs): CDNs distribute your stream across multiple servers geographically closer to viewers. This reduces latency, minimizes buffering, and improves loading times by caching content nearer to the end-user 125. When selecting a CDN, consider geographic coverage, scalability, and pricing 2.

  • Effective Caching Strategies: Implement both server-side (storing copies of video segments) and client-side caching (allowing viewers’ devices to retain watched segments) to reduce server load and improve response times 2.

Playback and User Experience

  • Client-Side Optimization: Ensure your video player is optimized. Modern video players are adaptive and can handle ABR effectively 1.

  • User Experience Considerations: Beyond technical aspects, ensure an intuitive interface, clear navigation, and engaging content. The platform should be user-friendly for diverse audiences 2.

Testing and Monitoring

  • Thorough Testing: Before going live, test your stream on as many devices, operating systems, and network conditions as possible to identify potential playback issues 13.

  • Continuous Monitoring and Analysis: Utilize analytics tools to track key metrics such as latency, buffering rates, viewer engagement, and server load. Analyzing this data helps pinpoint bottlenecks and inform optimization decisions 2.

By addressing these areas, broadcasters can significantly enhance live streaming performance, leading to higher viewer satisfaction and engagement.

Citations:

  1. https://www.dacast.com/blog/how-to-improve-live-streaming-quality/
  2. https://www.byteplus.com/en/topic/79812
  3. https://optiview.dolby.com/resources/blog/streaming/the-complete-guide-to-low-latency-in-live-streaming/
  4. https://www.linkedin.com/advice/0/how-can-you-optimize-your-live-stream-performance-kfnje
  5. https://netint.com/optimizing-live-video-streaming-for-low-latency-and-high-quality/
  6. https://www.wowza.com/blog/video-streaming
  7. https://live.support.brightcove.com/general/reducing-latency-live-streams.html
  8. https://blog.symphonic.com/2020/03/31/best-practices-live-streaming/
  9. https://community.wowza.com/t/optimizing-live-streaming-performance-looking-for-insights-and-solutions/97274
  10. https://www.yellowbrick.co/blog/entertainment/7-proven-strategies-for-video-streaming-optimization

Answer from Perplexity: pplx.ai/share

Implementing real-time chat functionality within your live streaming application significantly enhances viewer engagement and interaction. Here’s how you can approach this, including using technologies like WebSockets and dedicated SDKs such as Agora’s Real-Time Messaging (RTM) SDK:

1. Core Technology: WebSockets

  • Concept: WebSockets provide a persistent, two-way communication channel between a client (user’s browser) and a server over a single TCP connection 4. This is ideal for real-time applications like chat because it allows the server to push messages to clients instantly without the client needing to constantly poll for new messages 4.

  • Handshake: The process begins with a client sending an HTTP request to the server, which is then “upgraded” to a WebSocket connection if the server accepts 4. WebSocket URLs use ws:// or wss:// (for secure connections) 4.

  • Implementation: You can build a WebSocket server using backend technologies like Node.js with libraries such as Socket.io or ws 1.

2. Using Agora Real-Time Messaging (RTM) SDK

Agora, known for its real-time audio and video SDKs, also provides an RTM SDK (and a more comprehensive Chat SDK) designed for signaling and sending messages in real-time, which is perfectly suited for chat functionality alongside your live stream 25.

  • Benefits of Agora RTM/Chat SDK:

    • Scalability and Reliability: Leverages Agora’s global infrastructure for low-latency and reliable message delivery.

    • Rich Features: Often includes features like channel messages, peer-to-peer messages, user presence, message history, and more.

    • Cross-Platform: SDKs are typically available for web, iOS, Android, and other platforms, allowing for consistent chat experience across devices.

    • Simplified Development: Abstracts away the complexities of managing WebSocket connections directly.

3. Steps to Implement Chat with Agora RTM/Chat SDK (Conceptual)

While the exact code will vary based on the specific Agora SDK version (RTM or the newer Chat SDK) and your frontend framework, the general steps are:

  • Prerequisites:

    • An Agora Developer Account and an App ID.

    • Generate an RTM token (similar to RTC tokens) from your server for user authentication.

  • Frontend (Client-Side Setup – e.g., JavaScript):

    1. Initialize RTM Client:

      javascript
      // Example using a conceptual Agora RTM SDK
      const rtmClient = AgoraRTM.createInstance("YOUR_APP_ID");
    2. Login: Authenticate the user with the RTM system using their UID and the generated RTM token.

      javascript
      await rtmClient.login({ uid: "USER_ID_STRING", token: "YOUR_RTM_TOKEN" });
    3. Create/Join a Channel: A channel acts as a chat room for your live stream. All viewers and the host(s) of a particular stream would join the same channel.

      javascript
      const channel = rtmClient.createChannel("YOUR_LIVE_STREAM_CHANNEL_ID");
      await channel.join();
    4. Sending Messages:

      • Create an input field for users to type messages.

      • When a user sends a message, use the SDK to send a channel message.

      javascript
      // In your send message function
      const messageText = document.getElementById('chat-input').value;
      await channel.sendMessage({ text: messageText, type: 'TEXT' }); // Or as per SDK's message format
      document.getElementById('chat-input').value = ''; // Clear input
    5. Receiving Messages: Listen for events when new messages arrive in the channel.

      javascript
      channel.on('ChannelMessage', ({ text }, senderId) => {
      // Display the message in your chat UI
      // e.g., appendMessageToChatWindow(senderId, text);
      console.log(`Message from ${senderId}: ${text}`);
      });
    6. Displaying Messages: Create a UI element (e.g., a div that scrolls) to display incoming and outgoing messages, showing the sender’s name (or UID) and the message content.

    7. User Presence (Optional but good): Listen for events like MemberJoined and MemberLeft to update a list of users in the chat or show notifications.

      javascript
      channel.on('MemberJoined', (memberId) => {
      console.log(`${memberId} joined the chat.`);
      });

      channel.on('MemberLeft', (memberId) => {
      console.log(`${memberId} left the chat.`);
      });

    8. Logout/Leave Channel: When the user leaves the stream or closes the page, ensure they log out of the RTM client and leave the channel to free up resources.

      javascript
      await channel.leave();
      await rtmClient.logout();
  • Backend (Server-Side):

    1. Token Generation: Your server will be responsible for generating RTM tokens for authenticated users. This is crucial for security.

    2. Moderation Logic (Optional but Recommended): You might implement server-side logic for message filtering, banning users, or other moderation tasks. Agora’s Chat SDK may offer server APIs for moderation.

4. Key Chat Features to Consider

  • User Interface: A clear, intuitive UI for sending and viewing messages.

  • Message History: Decide if you want to load previous messages when a user joins.

  • Usernames/Avatars: Display user identities.

  • Emojis and Reactions: Enhance engagement.

  • Moderation Tools:

    • Filtering profanity.

    • Muting/banning users.

    • Deleting messages.

  • Private Messages (Optional): Allow users to message each other directly.

  • Chat Commands: Implement commands for users or moderators (e.g., !uptime, !social) 3.

  • Streamer Interaction: Make it easy for the streamer to see and respond to chat messages 3.

5. Best Practices for Chat in Live Streaming

  • Real-time Interaction: Encourage hosts to actively read and respond to chat messages to foster community 3.

  • Moderation: Have a clear moderation policy and tools to maintain a positive chat environment.

  • Scalability: Choose a backend solution (like Agora RTM/Chat or a robust WebSocket server setup) that can handle a large number of concurrent chat users if your streams are popular.

  • Performance: Ensure the chat integration doesn’t negatively impact the performance of the live video stream itself.

By using Agora’s RTM or Chat SDK, you can significantly simplify the development of a robust and scalable real-time chat feature for your live streaming application. Always refer to the latest Agora documentation for specific API usage and best practices 5. If not using Agora, technologies like Node.js with Socket.io are a common alternative for building the chat backend 1.

Citations:

  1. https://www.youtube.com/watch?v=ba4T590JPnw
  2. https://www.prnewswire.com/news-releases/agora-integrates-with-openai-to-enable-real-time-conversational-ai-302266291.html
  3. https://streamscharts.com/news/maximizing-live-streaming-engagement
  4. https://codimite.ai/blog/building-a-real-time-chat-application-with-websocket/
  5. https://codesandbox.io/examples/package/agora-rtm-sdk
  6. https://getstream.io/chat/
  7. https://blog.pixelfreestudio.com/how-to-implement-real-time-chat-features-in-web-applications/
  8. https://www.reddit.com/r/nextjs/comments/1f2dbp7/what_would_you_use_to_build_simple_real_time/
  9. https://docs.aws.amazon.com/connect/latest/adminguide/chat-message-streaming.html
  10. https://fly.io/phoenix-files/building-a-chat-app-with-liveview-streams/

Answer from Perplexity: pplx.ai/share

Live streaming can be an engaging way to connect with an audience, but it’s often fraught with technical and logistical challenges. Understanding these common issues and their solutions is key to a smooth broadcast.

Common Live Streaming Issues and Solutions

1. Poor Video/Audio Quality

  • Issue: The stream appears blurry, pixelated, or the audio is unclear, distorted, or has echoes 378. This is crucial as poor quality can significantly reduce viewing time 5.

  • Causes:

    • Inadequate lighting 4.

    • Low-quality camera or microphone 7.

    • Incorrect encoder settings (resolution, bitrate too low for the content) 42.

    • Insufficient processing power on the broadcasting computer 4.

    • Acoustic issues like sound bouncing in the room 6.

  • Solutions:

    • Invest in Quality Equipment: Use good cameras, microphones, and proper lighting 74.

    • Optimize Encoder Settings: Adjust resolution, bitrate, and frame rate to match your content and internet capacity. Ensure audio and video bitrates are compatible 24.

    • Improve Acoustics: Use acoustic panels or carpets to reduce echo and improve sound quality 6.

    • Sufficient Hardware: Ensure your computer has enough CPU power for encoding 4.

2. Buffering and Dropped Frames

  • Issue: The stream frequently pauses to load (buffering) or appears choppy due to lost frames 48.

  • Causes:

    • Slow or Unstable Internet: The most common culprit, especially insufficient upload speed 147.

    • High Bitrate for Connection: Sending a stream with a bitrate too high for the available upload bandwidth 43.

    • Network Congestion: Too many devices on the network or issues with the internet service provider 8.

    • Server/CDN Issues: Problems with the streaming platform’s servers or CDN 2.

  • Solutions:

    • Check and Improve Internet Connection: Test your upload speed. A wired Ethernet connection is more reliable than Wi-Fi. If using Wi-Fi, use modern standards like Wi-Fi 6/6E/7 and choose less congested channels 46. Consider backup internet options 7.

    • Lower Bitrate: Reduce the bitrate in your streaming software to match your upload capacity 43.

    • Reduce Network Load: Close unnecessary applications or disconnect other devices from the network 38.

    • Review CDN Status: Check if your streaming platform or CDN is experiencing issues 2.

3. Audio and Video Out of Sync (Lip-Sync Issues)

  • Issue: The audio track does not align with the video, making it appear as if words don’t match the speaker’s lip movements 3.

  • Causes:

    • Processing Delays: Video often undergoes more compression than audio, causing a mismatch 3.

    • Encoder Settings: Incorrect synchronization settings in the encoder or different processing paths for audio and video 2.

    • Multiple Audio Sources: Capturing audio from multiple inputs simultaneously without proper mixing 4.

  • Solutions:

    • Check Encoder Settings: Ensure audio and video bitrates and processing settings are aligned. Some encoders allow for sync adjustments 2.

    • Restart Encoder: Sometimes, simply restarting the encoder software can resolve sync issues 2.

    • Manage Audio Sources: Ensure only the intended audio source is active or use an audio mixer to properly combine sources. Use headphones to prevent audio feedback if you’re monitoring the output 4.

4. Software Crashes or Bugs

  • Issue: The streaming software (e.g., OBS, XSplit) unexpectedly closes or malfunctions during the broadcast 4.

  • Causes:

    • Outdated software or drivers 4.

    • Insufficient system resources (CPU, RAM) 43.

    • Software conflicts.

  • Solutions:

    • Update Software and Drivers: Keep your streaming software, operating system, and hardware drivers up to date 4.

    • Free Up System Resources: Close unnecessary applications before and during the stream 43.

    • Test Before Going Live: Conduct a trial stream to identify potential software issues beforehand 4.

5. Playback Issues for Viewers

  • Issue: Viewers experience problems playing the stream on their devices or platforms 8.

  • Causes:

    • Device/Platform Incompatibility: The stream format or player is not supported by all viewer devices 28.

    • Incorrect Embed Code: The video player embed code on a website might be faulty 2.

    • Viewer-Side Internet Problems: The viewer’s own internet connection might be slow or unstable 8.

  • Solutions:

    • Ensure Player Compatibility: Use a video player that is widely compatible across devices and browsers 2.

    • Verify Embed Codes: Double-check that the embed code for your video player is correctly implemented 2.

    • Offer Multiple Resolutions (Adaptive Bitrate Streaming): This allows viewers with different internet speeds to watch smoothly 2. While some issues are viewer-side, providing flexible streaming options helps.

6. Platform-Specific Restrictions

  • Issue: Encountering limitations imposed by the streaming platform, such as waiting periods for new accounts or stream duration limits 9.

  • Causes: Platform policies for verification, spam prevention, or resource management 9.

  • Solutions:

    • Understand Platform Guidelines: Familiarize yourself with the rules of YouTube, Facebook Live, TikTok, etc., regarding live streaming activation, stream keys, and duration limits 9.

    • Enable Streaming in Advance: For platforms like YouTube, enable live streaming well before your intended broadcast time if it’s a new channel 9.

General Best Practices for Prevention:

  • Pre-Stream Preparation: Thoroughly test all equipment, software, and internet connections before going live 48.

  • Use the Right Technology: Employ professional-grade equipment and a reputable streaming platform for better reliability 8.

  • Monitor Computer Performance: Keep an eye on your computer’s CPU and resource usage during the stream 4.

  • Stay Calm: If issues arise, remain calm and try to troubleshoot methodically 6.

By anticipating these common problems and preparing solutions, streamers can significantly improve the reliability and quality of their live broadcasts.

Citations:

  1. https://www.streamingmedia.com/Producer/Articles/Editorial/Featured-Articles/7-Common-Live-Event-Streaming-Problems-And-What-You-Can-Learn-From-Them-156386.aspx
  2. https://www.dacast.com/blog/troubleshoot-live-streaming/
  3. https://www.omnistream.live/blog/how-can-content-creators-fix-streaming-problems
  4. https://streamshark.io/blog/troubleshooting-a-live-stream-what-you-need-to-know/
  5. https://www.muvi.com/blogs/biggest-streaming-mistakes-that-live-streamers-make/
  6. https://streamyard.com/blog/how-to-troubleshoot-common-live-streaming-issues
  7. https://www.smartmeetings.com/tips-tools/technology/135242/livestreaming-challenges-solutions
  8. https://www.wsn.live/blog/common-live-event-streaming-issues-and-how-to-avoid-them/
  9. https://blog.livereacting.com/live-streaming-problem-solutions/
  10. https://www.reddit.com/r/streaming/comments/16ubc3f/my_streams_are_constantly_buffering_and_just_dont/

Answer from Perplexity: pplx.ai/share

Preventing audio and video from falling out of sync during a live stream is crucial for viewer experience. This issue, often called lip-sync error or audio drift, can stem from various factors related to your hardware, software, and settings. Here are several strategies to maintain synchronization:

1. Embed Audio with Video Directly

  • The most robust way to keep audio and video in sync is to embed the audio directly into the video feed. If your camera has an audio input, sending your main audio mix to the camera allows the audio and video to travel together, minimizing sync issues 2.

2. Optimize Encoder Settings

  • Audio Sample Rate: While some sources suggest using an audio sample rate of 48kHz to prevent audio drift, especially in software like OBS 1, others recommend 44.1kHz (using AAC codec) for broader compatibility with certain devices or services and to avoid sound issues 4. It’s important to test what works best for your specific setup and destination platform.

  • Select Correct Devices: Ensure your streaming software (encoder) is configured to use the correct video and audio input devices 4.

  • Codec Consistency: Use standard codecs like AAC for audio 4.

3. Utilize Software Sync Adjustments

  • Streaming software like OBS Studio, ECamm Live, and others often provide tools to correct sync issues 1.

    • Sync Offset (Audio Delay): If your audio is ahead of or behind your video, you can use the “Sync Offset” feature, typically found in advanced audio properties. You can add a positive or negative millisecond delay to align the audio with the video 14. Video processing often takes longer, so audio might arrive earlier, necessitating a delay to the audio track 3.

    • Render Delay (Video Delay): If your video is ahead of your audio (less common, but possible if audio processing is extensive), you can apply a “Render Delay” filter to the video source to delay it and match the audio 3.

  • Determining the Offset:

    • Test Recording: Perform a local recording using your encoder. If the sync issue is present in the local recording, it points to a setup or source problem 4.

    • Clapper Test: Have someone on camera clap their hands or use a clapperboard. You can then adjust the delay in your software until the sound of the clap aligns perfectly with the visual of the hands meeting 2.

    • Incremental Adjustments: Experiment with small positive and negative offset values (e.g., +/- 200ms) and adjust incrementally based on the results 4.

4. Check Hardware and System Performance

  • Dedicated Video Encoder: If you are using a laptop or machine without a dedicated video encoder and rely on CPU-based encoding (like x264), you may be more prone to sync issues, especially if the CPU is under heavy load 3.

  • CPU Load: High CPU usage can lead to processing delays for either audio or video, causing them to desynchronize. Close unnecessary applications during your stream.

  • Audio Processing Plugins: Be mindful that audio plugins can introduce latency. If you use them, you might need to adjust sync offsets accordingly 1.

5. Address Platform-Specific Settings

  • For platforms like YouTube, if you experience sync issues, adjusting the stream latency settings in the YouTube Live Studio (e.g., changing from “Ultra-low” or “Low Latency” to “Normal Latency”) can sometimes resolve the problem. Note that you usually need to stop your current stream to make these changes 5.

6. General Troubleshooting and Best Practices

  • Restart Equipment: Sometimes, a simple restart of your computer, external microphones, encoder software, and other hardware can resolve temporary glitches causing sync problems 4.

  • Local Recording First: Always conduct a local recording test before going live. If the audio and video are in sync locally, but out of sync on the stream, the issue might be related to network performance or the streaming service itself 4.

  • Consistent Frame Rates: Ensure your camera, capture card, and streaming software are all set to compatible and consistent frame rates.

By systematically checking these areas and making appropriate adjustments, you can significantly reduce the chances of audio and video desynchronization during your live streams.

Citations:

  1. https://www.youtube.com/watch?v=yJsyVqAEOzs
  2. https://www.reddit.com/r/livesound/comments/vhbiaz/sync_audio_video/
  3. https://www.youtube.com/watch?v=mK0ocZ47YtE
  4. https://helpdesk.onestream.live/en-us/article/how-to-fix-audio-and-video-sync-issues-of-rtmp-encoder-stream-1dt41lo/
  5. https://help.upstream.so/en/article/video-and-audio-are-out-of-sync-on-youtube-pmyaav/
  6. https://www.reddit.com/r/Twitch/comments/1dkj6uc/video_and_audio_out_of_synch_while_watching_live/
  7. https://quickchannel.com/en/blog/how-to-fix-audio-video-sync-issues-in-live-streams/
  8. https://www.reddit.com/r/obs/comments/x18qv5/video_slightly_out_of_sync_with_audio_what_else/
  9. https://obsproject.com/forum/threads/streaming-obs-sound-and-video-keep-getting-out-of-sync.166729/
  10. https://community.zoom.com/t5/Zoom-Events-and-Webinars/live-streaming/td-p/122768

Answer from Perplexity: pplx.ai/share

MILESTONE 1

Okay, here’s a design for a quick web-based live streaming application using Agora.io, where a broadcaster can sign in to stream, and viewers can sign in to watch. This will focus on the core Agora SDK integration.

Core Concepts:

  • Agora App ID: You’ll need an App ID from your Agora console.

  • Channel Name: A unique identifier for the live stream session.

  • Token Authentication: For security, Agora uses tokens to authenticate users. For a quick setup, you might use a temporary token from the Agora console. In production, you’d have a server generate these tokens 2.

  • Roles:

    • Broadcaster (Host): Publishes audio and video streams 15.

    • Audience: Subscribes to and views the published streams 15.

HTML Structure (index.html – Simplified)

This single HTML file will contain elements for both broadcaster and viewer functionalities. We’ll use JavaScript to show/hide relevant parts.

xml
<!DOCTYPE html>
<html>
<head>
<title>Quick Agora Live Stream</title>
<style>
body { font-family: sans-serif; margin: 20px; }
.video-container { width: 640px; height: 480px; border: 1px solid black; margin-bottom: 10px; background-color: #f0f0f0; }
.controls button { margin: 5px; padding: 10px; }
#broadcaster-ui, #audience-ui { margin-top: 20px; padding: 10px; border: 1px dashed #ccc; }
.hidden { display: none; }
</style>
</head>
<body>
<h1>Agora Quick Live Stream</h1>

<div>
<label for="appId">App ID:</label>
<input type="text" id="appId" placeholder="Your Agora App ID"><br>
<label for="token">Token (Optional):</label>
<input type="text" id="token" placeholder="Your Agora Token"><br>
<label for="channel">Channel Name:</label>
<input type="text" id="channel" placeholder="Enter Channel Name"><br>
</div>

<div class="controls">
<button id="join-host-btn">Join as Broadcaster</button>
<button id="join-audience-btn">Join as Audience</button>
<button id="leave-btn" class="hidden">Leave Stream</button>
</div>

<!-- Broadcaster Specific UI -->
<div id="broadcaster-ui" class="hidden">
<h2>Broadcaster View</h2>
<div id="local-video-container" class="video-container">Local Preview</div>
<button id="start-publish-btn" disabled>Start Publishing</button>
<button id="stop-publish-btn" disabled>Stop Publishing</button>
<p id="broadcaster-status">Status: Not Joined</p>
</div>

<!-- Audience Specific UI -->
<div id="audience-ui" class="hidden">
<h2>Audience View</h2>
<div id="remote-video-container" class="video-container">Waiting for stream...</div>
<p id="audience-status">Status: Not Joined</p>
</div>

<script src="https://download.agora.io/sdk/release/AgoraRTC_N.js"></script>
<script src="app.js"></script>
</body>
</html>

JavaScript Logic (app.js)

This file will contain the Agora SDK integration and UI logic.

javascript
// Global Agora variables
let client = null;
let localAudioTrack = null;
let localVideoTrack = null;
let remoteUser = null; // To store the broadcaster's info for the audience

// UI Elements
const appIdInput = document.getElementById('appId');
const tokenInput = document.getElementById('token');
const channelInput = document.getElementById('channel');

const joinHostBtn = document.getElementById('join-host-btn');
const joinAudienceBtn = document.getElementById('join-audience-btn');
const leaveBtn = document.getElementById('leave-btn');

const broadcasterUI = document.getElementById('broadcaster-ui');
const localVideoContainer = document.getElementById('local-video-container');
const startPublishBtn = document.getElementById('start-publish-btn');
const stopPublishBtn = document.getElementById('stop-publish-btn');
const broadcasterStatus = document.getElementById('broadcaster-status');

const audienceUI = document.getElementById('audience-ui');
const remoteVideoContainer = document.getElementById('remote-video-container');
const audienceStatus = document.getElementById('audience-status');

// --- Core Agora Logic ---

async function initializeAgoraClient(role) {
const APP_ID = appIdInput.value;
if (!APP_ID) {
alert("Please enter an App ID.");
return false;
}
client = AgoraRTC.createClient({ mode: 'live', codec: 'vp8' }); // 'live' mode for broadcasting [1]

// Set role before joining for 'live' mode [1]
await client.setClientRole(role);

// Event listeners for remote users (primarily for audience)
client.on('user-published', handleUserPublished);
client.on('user-unpublished', handleUserUnpublished);
client.on('user-left', handleUserLeft); // Useful for audience to know when host leaves

return true;
}

async function joinChannel(role) {
const APP_ID = appIdInput.value;
const TOKEN = tokenInput.value || null; // Use token if provided
const CHANNEL = channelInput.value;

if (!CHANNEL) {
alert("Please enter a Channel Name.");
return null;
}

try {
const uid = await client.join(APP_ID, CHANNEL, TOKEN, null); // null UID for auto-assignment
console.log(`${role} joined channel ${CHANNEL} with UID ${uid}`);
if (role === 'host') {
broadcasterStatus.textContent = `Joined channel: ${CHANNEL} as Host. UID: ${uid}`;
startPublishBtn.disabled = false;
} else {
audienceStatus.textContent = `Joined channel: ${CHANNEL} as Audience. UID: ${uid}`;
}
updateUIAfterJoin(role);
return uid;
} catch (error) {
console.error(`Failed to join channel as ${role}`, error);
alert(`Failed to join channel: ${error.message}`);
if (role === 'host') broadcasterStatus.textContent = `Failed to join.`;
else audienceStatus.textContent = `Failed to join.`;
return null;
}
}

async function leaveChannel() {
if (localAudioTrack) {
localAudioTrack.stop();
localAudioTrack.close();
localAudioTrack = null;
}
if (localVideoTrack) {
localVideoTrack.stop();
localVideoTrack.close();
localVideoTrack = null;
}

if (client) {
await client.leave();
console.log("Left the channel");
}

broadcasterStatus.textContent = "Not Joined";
audienceStatus.textContent = "Not Joined";
remoteVideoContainer.innerHTML = 'Waiting for stream...'; // Reset audience view
localVideoContainer.innerHTML = 'Local Preview'; // Reset host view
updateUIAfterLeave();
}

// --- Broadcaster Specific Logic ---
async function startPublishing() {
if (!client || client.role !== 'host') return;

try {
localAudioTrack = await AgoraRTC.createMicrophoneAudioTrack();
localVideoTrack = await AgoraRTC.createCameraVideoTrack(); // [1]

// Play local video for preview
localVideoTrack.play(localVideoContainer);
localVideoContainer.firstChild.style.objectFit = 'contain'; // Adjust video fit

// Publish tracks to the channel [1]
await client.publish([localAudioTrack, localVideoTrack]);
console.log("Successfully published local tracks.");
broadcasterStatus.textContent = "Streaming Live!";
startPublishBtn.disabled = true;
stopPublishBtn.disabled = false;
} catch (error) {
console.error("Failed to create or publish tracks", error);
broadcasterStatus.textContent = "Error publishing.";
}
}

async function stopPublishing() {
if (localAudioTrack) await client.unpublish(localAudioTrack);
if (localVideoTrack) await client.unpublish(localVideoTrack);

if (localAudioTrack) {
localAudioTrack.stop();
localAudioTrack.close();
localAudioTrack = null;
}
if (localVideoTrack) {
localVideoTrack.stop();
localVideoTrack.close();
localVideoTrack = null;
}
localVideoContainer.innerHTML = 'Local Preview'; // Clear local preview
console.log("Stopped publishing.");
broadcasterStatus.textContent = "Joined. Ready to stream.";
startPublishBtn.disabled = false;
stopPublishBtn.disabled = true;
}

// --- Audience Specific Logic (Event Handlers) ---
async function handleUserPublished(user, mediaType) {
// Subscribe to the remote user (broadcaster)
await client.subscribe(user, mediaType);
console.log(`Subscribed to user ${user.uid}, mediaType: ${mediaType}`);
remoteUser = user; // Store the remote user

if (mediaType === 'video') {
const remoteVideoTrack = user.videoTrack;
remoteVideoContainer.innerHTML = ''; // Clear previous content
remoteVideoTrack.play(remoteVideoContainer);
remoteVideoContainer.firstChild.style.objectFit = 'contain'; // Adjust video fit
audienceStatus.textContent = `Watching stream from UID: ${user.uid}`;
}
if (mediaType === 'audio') {
user.audioTrack.play();
}
}

function handleUserUnpublished(user, mediaType) {
console.log(`User ${user.uid} unpublished ${mediaType}`);
if (remoteUser && remoteUser.uid === user.uid) {
if (mediaType === 'video') {
remoteVideoContainer.innerHTML = 'Broadcaster stopped video...';
audienceStatus.textContent = "Broadcaster stopped video.";
}
}
}

function handleUserLeft(user) {
console.log(`User ${user.uid} left`);
if (remoteUser && remoteUser.uid === user.uid) {
remoteVideoContainer.innerHTML = 'Broadcaster left the stream.';
audienceStatus.textContent = "Broadcaster left.";
remoteUser = null;
}
}

// --- UI Update Functions ---
function updateUIAfterJoin(role) {
joinHostBtn.classList.add('hidden');
joinAudienceBtn.classList.add('hidden');
appIdInput.disabled = true;
tokenInput.disabled = true;
channelInput.disabled = true;
leaveBtn.classList.remove('hidden');

if (role === 'host') {
broadcasterUI.classList.remove('hidden');
audienceUI.classList.add('hidden');
} else {
audienceUI.classList.remove('hidden');
broadcasterUI.classList.add('hidden');
}
}

function updateUIAfterLeave() {
joinHostBtn.classList.remove('hidden');
joinAudienceBtn.classList.remove('hidden');
appIdInput.disabled = false;
tokenInput.disabled = false;
channelInput.disabled = false;
leaveBtn.classList.add('hidden');
broadcasterUI.classList.add('hidden');
audienceUI.classList.add('hidden');
startPublishBtn.disabled = true;
stopPublishBtn.disabled = true;
}

// --- Event Listeners for Buttons ---
joinHostBtn.onclick = async () => {
if (await initializeAgoraClient('host')) {
await joinChannel('host');
}
};

joinAudienceBtn.onclick = async () => {
if (await initializeAgoraClient('audience')) {
await joinChannel('audience');
}
};

leaveBtn.onclick = async () => {
await leaveChannel();
};

startPublishBtn.onclick = startPublishing;
stopPublishBtn.onclick = stopPublishing;

// Initial UI state
updateUIAfterLeave();

How it Works (Sign-in and Flow):

  1. User Input: The user (either broadcaster or viewer) enters their Agora App ID, an optional Token, and a Channel Name.

  2. Role Selection (“Sign-in”):

    • Clicking “Join as Broadcaster”:

      • Initializes the Agora client with role: 'host' 15.

      • Joins the specified channel.

      • The broadcaster UI appears, allowing them to “Start Publishing.”

      • When “Start Publishing” is clicked, it creates local audio/video tracks, displays a local preview, and publishes the stream to the channel 1.

    • Clicking “Join as Audience”:

      • Initializes the Agora client with role: 'audience' 15.

      • Joins the specified channel.

      • The audience UI appears.

      • The client listens for the user-published event. When the broadcaster publishes their stream, the audience client subscribes and plays the video in the remote-video-container 1.

  3. Streaming:

    • The broadcaster streams their content.

    • Viewers watch the stream.

  4. Leaving:

    • The “Leave Stream” button allows either role to disconnect from the channel and clean up resources.

To Run This Application:

  1. Save the HTML as index.html and the JavaScript as app.js in the same folder.

  2. Get an App ID from your Agora Console.

  3. Optionally, generate a temporary token for your channel name in the Agora Console (for better security than just using App ID without a token) 2.

  4. Open index.html in two browser tabs/windows.

    • In one, enter the App ID, (Token), Channel Name, and click “Join as Broadcaster.” Then click “Start Publishing.”

    • In the other, enter the same App ID, (Token), Channel Name, and click “Join as Audience.”

  5. The audience tab should start receiving the stream from the broadcaster tab.

This provides a foundational “one-to-many” live broadcasting web app, similar to concepts outlined in Agora’s tutorials and documentation 135. For a production application, you’d need robust error handling, a proper user authentication system, a backend server to generate tokens 2, and a more sophisticated UI.

Citations:

  1. https://www.agora.io/en/blog/how-to-build-a-live-broadcasting-web-app/
  2. https://docs.agora.io/en/interactive-live-streaming/get-started/authentication-workflow
  3. https://github.com/digitallysavvy/agora-web-broadcast-demo
  4. https://www.agora.io/en/blog/changing-the-role-of-a-remote-host-in-a-live-streaming-web-app/
  5. https://docs.agora.io/en/broadcast-streaming/get-started/get-started-sdk
  6. https://codesandbox.io/s/agora-web-broadcast-demo-pd22n
  7. https://www.agora.io/en/products/interactive-live-streaming/
  8. https://docs-staging.agora.io/en/broadcast-streaming/get-started/get-started-sdk?platform=ios
  9. https://stackoverflow.com/questions/64746928/is-any-way-for-broadcaster-add-user-to-join-in-live-streaming
  10. https://docs.agora.io/en/interactive-live-streaming/channel-management-api/restful-authentication

Answer from Perplexity: pplx.ai/share

In Agora.io, permissions for actions like joining channels and publishing streams are managed through tokens. Agora offers two main approaches to defining these permissions: uniform permissions and finely controlled permissions 1. The key differences lie in the granularity of control and the complexity of implementation.

Uniform Permissions

  • Definition: Uniform permissions apply a consistent set of rules for joining channels and for all concurrent streams from a user 1. This means if a user has permission to publish, they can generally publish all their available streams (e.g., audio and video) without separate distinctions for each stream type.

  • Use Case: This approach is suitable for most common use-cases where a general permission to publish or subscribe is sufficient 1. For example, in a simple video call, a user is either a publisher (can send audio/video) or a subscriber (can only receive).

  • Control Level: Offers a broader, less granular level of control. It’s more about whether a user can publish, rather than what specific types of streams they can publish at different times or under different conditions.

Finely Controlled Permissions

  • Definition: This approach allows for more specific and granular management of permissions to publish different types of streams, such as audio, video, and data streams, independently 1, 3. It enables administrators to control the validity period of permissions for each specific stream type 1.

  • Use Case: This is particularly useful for scenarios with higher business security requirements or complex interaction models, such as co-hosting scenarios where different hosts might have different publishing rights for different media types, or where permissions need to change dynamically during a session 1. For example, you could grant a user permission to publish video for only a certain duration, while their audio publishing permission lasts longer, or vice-versa.

  • Control Level: Provides a highly granular, resource-based level of control 5. It allows defining precisely who can publish what specific type of stream and for how long 1, 2. This aligns with the general concept of Fine-Grained Authorization (FGA), which uses more context and variables in decision-making 2, 5.

Key Differences Summarized:

Feature Uniform Permissions Finely Controlled Permissions
Granularity Broad, applies uniformly to all streams from a user 1. Specific, per stream type (audio, video, data) 1, 3.
Control General permission to join and publish 1. Detailed control over publishing rights for individual stream types and their validity periods 1.
Complexity Simpler to implement, suitable for most use-cases 1. More complex, for scenarios needing higher security or intricate control 1.
Example Use Basic video calls where all publishers have same rights. Co-hosting with varied stream permissions, dynamic role changes affecting specific stream types 1.
Security Focus Basic authentication 1. Enhanced business security through precise control over stream publishing 1.

In essence, uniform permissions offer a simpler, “all-or-nothing” (for publishing capabilities) approach, while finely controlled permissions provide a more detailed and flexible system to manage exactly what a user can do with each specific media stream within an Agora session 1. The choice depends on the application’s security needs and the complexity of the user interaction model 1.

Citations:

  1. https://docs.agora.io/en/video-calling/get-started/authentication-workflow
  2. https://privacera.com/blog/fine-grained-vs-coarse-grained-authorization-explained/
  3. https://docs.agora.io/en/cloud-recording/develop/authentication-workflow
  4. https://docs.agora.io/en/cloud-recording/reference/security
  5. https://workos.com/guide/the-developers-guide-to-fine-grained-authorization
  6. https://docs.agora.io/en/open-ai-integration/overview/core-concepts
  7. https://www.permit.io/blog/what-is-fine-grained-authorization-fga
  8. https://stackoverflow.com/questions/62223797/i-dont-want-camera-permission-needed-for-each-video-chat-when-there-is-a-series
  9. https://docs.agora.io/en/3.x/interactive-live-streaming/quickstart-guide/start-video-streaming
  10. https://docs.agora.io/en/video-calling/overview/release-notes

Answer from Perplexity: pplx.ai/share

Managing user roles effectively in Agora.io is crucial for creating structured and interactive live streaming experiences. Best practices involve clearly defining roles, using Agora’s SDKs appropriately, and implementing a robust signaling mechanism for dynamic role changes.

Here are key best practices for managing user roles in Agora.io:

  1. Understand and Utilize Agora’s Built-in Roles:

    • In live interactive streaming, Agora primarily defines two roles: host (or CLIENT_ROLE_BROADCASTER) and audience (CLIENT_ROLE_AUDIENCE) 1, 3.

    • Hosts can publish audio and video streams and can typically see and hear other hosts.

    • Audiences can subscribe to (receive) streams from hosts but generally cannot publish their own streams unless their role is changed 5.

  2. Set Client Roles Appropriately:

    • The client role should typically be set using the setClientRole method from the Agora Video SDK (or RTC SDK) before a user joins a channel 3.

    • Alternatively, roles can be changed after a user has joined the channel, which is common for promoting an audience member to a co-host 1, 5.

  3. Implement Dynamic Role Changes Securely and Smoothly:

    • Use a Signaling Mechanism: For dynamic role changes (e.g., an audience member becoming a host or vice-versa), use a reliable signaling system. Agora’s RTM (Real-Time Messaging) SDK or Signaling SDK is commonly used for this 1, 2, 5.

    • Host-Initiated Changes: Typically, a host initiates a role change for a remote user 1.

      • The host sends a peer-to-peer message (using RTM SDK’s sendMessage or similar) to the target audience member, inviting them to become a co-host or requesting them to switch back to an audience role 1, 5.

      • The audience member receives this message via an RTM callback (e.g., onMessageReceived or MessageFromPeer) 1.

    • User Accepts/Acts on Role Change:

      • Upon receiving the invitation/request, the target user calls setClientRole (e.g., setClientRole(CLIENT_ROLE_BROADCASTER)) in their Agora Video SDK instance to change their role 1, 5.

      • They receive a callback (e.g., onClientRoleChanged or client-role-changed event) confirming the role change 1.

  4. Manage Media Streams Based on Role:

    • When a user’s role changes from audience to host, they need to create and publish their local audio and video tracks 5.

    • Conversely, when a host changes to audience, they should stop publishing their local tracks and unpublish them from the channel 3, 5.

  5. Inform All Participants of Role Changes:

    • After a role change, it’s good practice for the user whose role changed (or the initiating host) to notify all other users in the channel. This can be done using:

      • Channel attributes (e.g., addOrUpdateChannelAttributes in the Video SDK) 1.

      • RTM channel messages.

    • Other participants would then receive callbacks like onAttributesUpdated or RTM channel message events, allowing them to update their UI or logic accordingly 1.

  6. Consider Token Privileges:

    • Ensure that the tokens generated for users grant permissions appropriate for their potential roles. For instance, a user who might be promoted to a host needs a token that allows publishing streams.

  7. Plan for Multi-Host Environments:

    • Successfully managing environments with multiple hosts requires thoughtful planning and effective coordination 4.

    • Define clear protocols for how hosts interact, who controls the floor, and how transitions between speakers are managed.

    • Utilize features for muting or managing other participants if necessary, potentially requiring a “super host” or moderator role implemented via your application logic and signaling.

  8. Maintain UI/UX Consistency:

    • Ensure the user interface clearly reflects the current role of each user and provides appropriate controls based on that role.

    • When a user’s role changes, update the UI for all participants to reflect this change (e.g., showing new video feeds, changing user list labels).

  9. Use Up-to-Date SDKs:

    • Refer to the latest Agora SDK documentation (e.g., Agora SDK NG for web) as APIs and best practices can evolve 2.

By combining the Agora Video/RTC SDK for media and role management with the Agora RTM/Signaling SDK for communication and coordination, developers can build flexible and robust role management systems in their live streaming applications 5.

Citations:

  1. https://docs.agora.io/en/help/integration-issues/host_set_role
  2. https://github.com/akshatvg/Agora-Change-Remote-User-Role
  3. https://stackoverflow.com/questions/64748240/what-is-the-intended-behavior-for-client-roles-in-agora-web-sdk
  4. https://blog.stackademic.com/best-practices-for-managing-multi-host-environments-in-agora-io-3de21500d178
  5. https://www.agora.io/en/blog/changing-the-role-of-a-remote-host-in-a-live-streaming-web-app/
  6. https://docs.agora.io/en/3.x/interactive-live-streaming/reference/channel-management-rest-api
  7. https://www.youtube.com/watch?v=5VWMQePQOfU
  8. https://docs.agora.io/en/3.x/video-calling/reference/core-api-summary
  9. https://www.reddit.com/r/servicenow/comments/1bh77wa/user_group_and_plugin_management_how_do_you_do_it/
  10. https://docs.agora.io/en/video-calling/reference/security

Answer from Perplexity: pplx.ai/share

MILESTONE 2

You can use Agora.io’s Web SDK to switch between different camera and microphone devices during a live session. The general process involves enumerating available devices and then instructing Agora to use a specific device.

Here’s how you can typically implement this:

  1. Enumerate Devices:

    • First, you need to get a list of available media input devices (cameras and microphones). The Agora Web SDK provides a method for this, often AgoraRTC.getDevices(). This method returns a promise that resolves with an array of MediaDeviceInfo objects, each containing details like deviceId, kind (e.g., ‘audioinput’, ‘videoinput’), and label .

    • It’s recommended to call getDevices() each time before attempting to switch, as device IDs can sometimes change .

    javascript
    async function getMediaDevices() {
    try {
    const devices = await AgoraRTC.getDevices();
    const audioDevices = devices.filter(device => device.kind === 'audioinput');
    const videoDevices = devices.filter(device => device.kind === 'videoinput');

    // Populate dropdowns or UI elements for device selection
    populateDeviceSelector('microphone-select', audioDevices);
    populateDeviceSelector('camera-select', videoDevices);

    } catch (e) {
    console.error("Error getting devices:", e);
    }
    }

    function populateDeviceSelector(selectId, devices) {
    const selector = document.getElementById(selectId);
    selector.innerHTML = ''; // Clear existing options
    devices.forEach(device => {
    const option = document.createElement('option');
    option.value = device.deviceId;
    option.text = device.label || `Device ${selector.options.length + 1} (${device.kind})`;
    selector.appendChild(option);
    });
    }

    // Call this function when you need to list devices, e.g., on page load or when a "settings" modal opens.
    // Ensure you have prompted for media permissions first, otherwise labels might be empty.
    getMediaDevices();

  2. Switching Devices:

    • Once the user selects a new device, you use its deviceId to switch.

    • For SDK versions supporting switchDevice on the track (e.g., AgoraRTC_N or agora-rtc-sdk-ng):

      • If you have an existing local audio or video track (localAudioTrack or localVideoTrack), you can often use a method like setDevice() or switchDevice() directly on that track object, passing the new deviceId.

      javascript
      // Assuming 'localVideoTrack' is your current AgoraRTC.ILocalVideoTrack object
      // And 'newCameraId' is the deviceId of the camera you want to switch to.
      async function switchCamera(newCameraId) {
      if (localVideoTrack && typeof localVideoTrack.setDevice === 'function') {
      try {
      await localVideoTrack.setDevice(newCameraId);
      console.log("Switched to camera:", newCameraId);
      } catch (e) {
      console.error("Error switching camera:", e);
      }
      } else {
      console.warn("localVideoTrack is not available or setDevice is not supported on this track object.");
      // Fallback or re-create track (see below)
      }
      }

      // Similar function for microphone:
      async function switchMicrophone(newMicrophoneId) {
      if (localAudioTrack && typeof localAudioTrack.setDevice === 'function') {
      try {
      await localAudioTrack.setDevice(newMicrophoneId);
      console.log("Switched to microphone:", newMicrophoneId);
      } catch (e) {
      console.error("Error switching microphone:", e);
      }
      } else {
      console.warn("localAudioTrack is not available or setDevice is not supported.");
      }
      }

    • Alternative/Fallback: Re-creating and Publishing the Track:
      If setDevice isn’t available or suitable, or for older SDK versions (like Agora Web SDK v2.x which used localStream.switchDevice("video", deviceId) ), the common approach is to:

      1. Unpublish the existing local track.

      2. Stop and close the existing local track.

      3. Create a new local track, specifying the deviceId of the new camera or microphone in the creation options (e.g., AgoraRTC.createCameraVideoTrack({ cameraId: newDeviceId })).

      4. Publish the new local track.

      javascript
      // Example for switching camera by re-creating the track
      async function switchCameraByRecreating(newCameraId) {
      if (!client || !localVideoTrack) { // 'client' is your AgoraRTC client instance
      console.error("Client or local video track not initialized.");
      return;
      }

      try {
      // 1. Unpublish current track
      await client.unpublish(localVideoTrack);

      // 2. Stop and close current track
      localVideoTrack.stop();
      localVideoTrack.close();

      // 3. Create new track with the selected device
      localVideoTrack = await AgoraRTC.createCameraVideoTrack({
      cameraId: newCameraId
      });

      // Optional: Play local preview
      localVideoTrack.play("local-video-player-id");

      // 4. Publish new track
      await client.publish(localVideoTrack);
      console.log("Successfully switched camera by re-creating track.");

      } catch (e) {
      console.error("Failed to switch camera by re-creating track:", e);
      // Handle error, possibly try to re-publish the old track or a default
      }
      }
      // A similar function would be needed for switchMicrophoneByRecreating

Important Considerations:

  • SDK Version: The exact methods and their behavior can vary slightly between Agora Web SDK versions (e.g., legacy SDK vs. SDK NG). Always refer to the API documentation for the specific SDK version you are using .

  • Permissions: Ensure your web application has the necessary permissions to access cameras and microphones. Users will typically be prompted by the browser.

  • Mobile Devices: When switching between front and rear cameras on mobile devices, you might need to stop the current video track before calling the switch method, as indicated in some Agora documentation .

  • Browser Compatibility: While switchDevice is generally supported, there might be limitations. For example, older documentation noted it didn’t work on Firefox and had issues with audio input on older Safari versions . Always test across target browsers.

  • User Experience: Provide clear UI elements (e.g., dropdown menus) for users to select their preferred devices. Update the UI to reflect the currently selected device.

One forum post initially suggested that devices could only be changed before a call started, but this was later clarified by another user pointing to Agora documentation confirming it’s possible to switch devices during a call 1. This aligns with the functionality provided by methods like switchDevice or by re-creating tracks.

Citations:

  1. https://forum.zeroqode.com/t/cant-change-mic-camera-while-connected-to-an-agora-room/7601
  2. https://docs-legacy.agora.io/en/faq/switchdevice_web
  3. https://www.youtube.com/watch?v=jZ0xAN3YwS0
  4. https://stackoverflow.com/questions/52572229/webrtc-with-agora-io-switchcamera
  5. https://forum.zeroqode.com/t/agora-web-rtc-changing-the-streamers-camera-and-mic/5084
  6. https://docs.agora.io/en/help/quality-issues/audio_video_issues_in_classroom
  7. https://docs.videosdk.live/react/guide/video-and-audio-calling-api-sdk/handling-media/change-input-device
  8. https://devforum.zoom.us/t/web-sdk-component-view-v-2-3-5-how-to-pass-the-selected-camera-diveceid-for-a-zoom-video-component/67257
  9. https://www.reddit.com/r/videography/comments/cmiz9l/possible_to_use_1_microphone_with_2_cameras/
  10. https://docs.agora.io/en/3.x/video-calling/advanced-features/set-audio-route

Answer from Perplexity: pplx.ai/share

MILESTONE 3

 

Broadcaster and Viewers

Agora.io itself doesn’t “assign” broadcasters and live stream sessions in the way a traditional booking system might. Instead, it provides the tools and infrastructure for your application to manage these assignments through a combination of unique identifiers, client roles, and token-based authentication.

Here’s a breakdown of how Agora.io handles this and a design for an admin/user system that correlates with it:

How Agora.io Handles Broadcasters, Viewers, and Sessions:

  1. Live Stream Sessions (Channels):

    • A “live stream session” in Agora is represented by a Channel.

    • Channels are identified by a unique Channel Name (a string) that your application defines. Agora doesn’t pre-create or assign these; your application decides what the channel name will be for a particular stream.

    • Users join a specific channel to participate in that session.

  2. Broadcasters (Hosts):

    • A user becomes a broadcaster (or “host”) within a channel by setting their client role to host (or CLIENT_ROLE_BROADCASTER in native SDKs) using the Agora Video SDK .

    • This role grants them permission to publish their local audio and video streams to the channel 7.

    • The decision for a user to become a host is typically managed by your application logic (e.g., only certain authenticated users can assume the host role for a given channel).

  3. Viewers (Audience):

    • A user becomes a viewer (or “audience”) by setting their client role to audience (or CLIENT_ROLE_AUDIENCE) 7.

    • This role allows them to subscribe to (receive and play) remote streams published by hosts in the channel but generally not to publish their own streams 7.

  4. User Identification (UID):

    • Within an Agora channel, each user is identified by a unique User ID (UID), which is an integer 7.

    • Your application can assign a specific UID to a user when they join a channel, or you can pass 0 or null and let Agora automatically assign one 7. It’s crucial that UIDs are unique within the same channel to prevent conflicts.

  5. Authentication (Tokens):

    • Agora uses tokens for secure authentication and to define user privileges when joining a channel 12.

    • Your backend server generates these tokens using your Agora App ID, App Certificate, the channel name, the user’s UID, and the desired role (e.g., publisher or subscriber) 12.

    • The token grants temporary access to a specific channel with specific permissions.

Designing an Admin and User System Correlating with Agora.io:

This system will have your own application-level users and admins, and it will use Agora’s concepts for the live streaming part.

I. System Components:

  1. Your Application’s User Management System (Backend):

    • User Authentication: Standard registration (email/password, OAuth) and login for your platform.

    • User Roles (Application-Level):

      • RegisteredUser: Basic users who can view streams and potentially be granted broadcast rights.

      • Broadcaster/Creator: Users specifically permitted by an admin or by application logic to create and host live stream sessions.

      • Admin: Users with privileges to manage other users, sessions, and potentially moderate live streams.

    • Database: Stores user profiles, application roles, session information, etc.

  2. Your Application’s Session Management System (Backend):

    • Create Live Stream Session:

      • An Admin or Broadcaster/Creator can initiate the creation of a new live stream session through your application’s interface.

      • Your backend generates a unique Agora Channel Name for this session (e.g., livestream_session_123).

      • Stores session metadata: title, description, scheduled start time, assigned Broadcaster/Creator (your application’s user ID), status (e.g., upcoming, live, ended), the Agora Channel Name, etc.

    • List/Discover Sessions: Provides APIs for users to find ongoing or upcoming live streams.

  3. Agora Token Generation Service (Backend):

    • This is a critical component. When a user from your application wants to join an Agora channel (as a broadcaster or viewer):

      1. Your frontend requests a token from this backend service, sending the intended Agora Channel Name and the user’s application identity.

      2. Your backend verifies the user’s authentication status and their application-level permissions for that session/channel.

      3. If authorized, it generates an Agora RTC token using:

        • Your Agora App ID and App Certificate 12.

        • The specific Agora Channel Name for the session.

        • The user’s UID (this could be their application user ID if it’s an integer and unique, or a mapping).

        • The appropriate Agora role for the token: RtcRole.PUBLISHER for broadcasters, RtcRole.SUBSCRIBER for viewers 12.

        • Token expiration time.

      4. The token is sent back to the client.

  4. Frontend Application (Web):

    • User Sign-in/Sign-up: Interacts with your backend’s user management.

    • Broadcaster Workflow:

      1. A Broadcaster/Creator logs into your application.

      2. They select a session they are assigned to or initiate a “Go Live” for a new/scheduled session.

      3. Frontend requests an Agora token from your backend for the session’s Agora Channel Name, identifying themselves as the broadcaster.

      4. Backend returns a publisher token.

      5. Frontend initializes Agora SDK, sets client role to host (CLIENT_ROLE_BROADCASTER), and joins the Agora channel using the token and channel name 9.

      6. Frontend creates and publishes local audio/video tracks 6.

    • Viewer Workflow:

      1. A RegisteredUser logs into your application.

      2. They browse and select a live stream to watch.

      3. Frontend requests an Agora token from your backend for that stream’s Agora Channel Name.

      4. Backend returns a subscriber token.

      5. Frontend initializes Agora SDK, sets client role to audience (CLIENT_ROLE_AUDIENCE), and joins the Agora channel 9.

      6. Frontend listens for user-published events and subscribes to the broadcaster’s streams.

    • Admin Panel:

      • View active sessions and participants.

      • Manage application users (RegisteredUser, Broadcaster/Creator, Admin roles).

      • Schedule/Create new live stream sessions and assign broadcasters.

      • Moderation (Advanced):

        • To implement features like “mute remote user” or “kick user,” the admin panel would trigger actions.

        • These actions often require using the Agora RTM (Real-Time Messaging) SDK or Signaling SDK to send commands to the target user’s client application 2, 8, 10. For example, to mute a broadcaster, the admin’s client could send an RTM message to that broadcaster’s client, instructing it to mute its audio track. Kicking a user might involve an RTM message and backend logic to invalidate their token or block their UID for that channel.

II. Correlation with Agora.io:

  • Your Application User ID <-> Agora UID (for a specific channel session).

  • Your Application Live Stream Session <-> Agora Channel Name.

  • Your Broadcaster/Creator Role (Application) -> Authenticates to your backend -> Receives Agora Token with Publisher Privileges -> Sets Agora Client Role to host.

  • Your RegisteredUser (as viewer) -> Authenticates to your backend -> Receives Agora Token with Subscriber Privileges -> Sets Agora Client Role to audience.

  • Admin Moderation Actions (Application) -> Use Agora RTM/Signaling to send commands to clients in an Agora Channel.

III. Agora Console for Super Admins:

  • Your technical administrators will also use the Agora Console 4.

  • This is where you:

    • Create and manage Agora projects to get your App ID and App Certificate.

    • Enable and configure Agora features (Cloud Recording, Media Push, Chat, etc.).

    • Check usage statistics and manage billing.

    • Manage team members and their permissions within the Agora Console itself (e.g., Admin, Finance, Engineer roles for accessing Agora project settings) 4.

Simplified Flow Example:

  1. Admin (AppAdmin1) schedules a stream:

    • In your application’s admin panel, AppAdmin1 creates a session titled “Weekly Q&A”.

    • Assigns BroadcasterUserX (your application user) as the host.

    • Your backend generates and stores an Agora Channel Name (e.g., weekly_qa_channel_001).

  2. Broadcaster (BroadcasterUserX) goes live:

    • BroadcasterUserX logs into your app, sees the scheduled “Weekly Q&A”.

    • Clicks “Go Live.”

    • Your frontend requests a token from your backend for weekly_qa_channel_001 as a publisher.

    • Backend verifies and issues the token.

    • BroadcasterUserX‘s client joins the Agora channel as host and starts publishing.

  3. Viewer (ViewerUserY) watches:

    • ViewerUserY logs into your app, sees “Weekly Q&A” is live.

    • Clicks “Watch.”

    • Your frontend requests a token from your backend for weekly_qa_channel_001 as a subscriber.

    • Backend verifies and issues the token.

    • ViewerUserY‘s client joins the Agora channel as audience and subscribes to BroadcasterUserX‘s stream.

This design separates your application’s user and session management from Agora’s core RTC functionalities, using tokens as the secure bridge between the two systems. The Agora Console serves as the overarching management platform for your Agora services themselves 4.

Citations:

  1. https://docs.agora.io/en/broadcast-streaming/channel-management-api/overview
  2. https://docs.agora.io/en/help/integration-issues/host_set_role
  3. https://docs.agora.io/en/3.x/interactive-live-streaming/introduction/product-overview
  4. https://docs.agora.io/en/interactive-live-streaming/reference/console-overview
  5. https://blog.stackademic.com/best-practices-for-managing-multi-host-environments-in-agora-io-3de21500d178
  6. https://www.agora.io/en/blog/how-to-build-a-live-broadcasting-web-app/
  7. https://docs.agora.io/en/broadcast-streaming/overview/core-concepts
  8. https://www.agora.io/en/blog/adding-admin-functionality-for-group-video-call-apps-in-react-js-and-agora/
  9. https://docs.agora.io/en/broadcast-streaming/get-started/get-started-sdk
  10. https://www.agora.io/en/blog/changing-the-role-of-a-remote-host-in-a-live-streaming-web-app/
  11. https://www.agora.io/en/blog/build-a-scalable-video-chat-app-with-agora-in-django/
  12. https://docs.agora.io/en/broadcast-streaming/get-started/authentication-workflow
  13. https://stackoverflow.com/questions/75651456/how-to-record-live-streaming-in-agora
  14. https://www.agora.io/en/blog/switching-the-live-streaming-client-role-using-the-agora-rtm-sdk-on-flutter/
  15. https://docs.agora.io/en/help/general-product-inquiry/capacity
  16. https://docs.agora.io/en/1.x/signaling/reference/manage-agora-account
  17. https://www.agora.io/en/blog/build-your-own-many-to-many-live-video-streaming-using-the-agora-web-sdk/
  18. https://docs.agora.io/en/broadcast-streaming/advanced-features/screen-sharing
  19. https://www.agora.io/en/blog/a-swiftui-solution-to-video-streaming/
  20. https://stackoverflow.com/questions/64746928/is-any-way-for-broadcaster-add-user-to-join-in-live-streaming
  21. https://docs.agora.io/en/3.x/interactive-live-streaming/quickstart-guide/start-video-streaming
  22. https://docs.agora.io/en/video-calling/overview/core-concepts
  23. https://stackoverflow.com/questions/79269438/agora-flutter-other-users-cant-see-or-hear-a-viewer-after-role-change-to-parti
  24. https://docs.agora.io/en/3.x/interactive-live-streaming/advanced-features/set-publishing-state
  25. https://www.agora.io/en/products/interactive-live-streaming/
  26. https://docs-legacy.agora.io/en/agora-chat/generate_user_tokens?platform=RESTful

Answer from Perplexity: pplx.ai/share

MILESTONE 4

Admin control

Developing a strategy for admin control over broadcasters and viewers in Agora.io involves leveraging Agora’s SDKs (primarily Video/RTC and RTM/Signaling), server-side APIs, and potentially webhooks, all orchestrated by your application’s backend logic.

Here’s a strategy:

I. Foundational Elements:

  1. Your Application’s User Roles:

    • Define clear roles within your application: Admin, Broadcaster, Viewer.

    • Admin users will have special privileges executed through your application’s backend.

  2. Secure Token Generation:

    • Your backend server must generate Agora RTC tokens. Admins or privileged users will not directly interact with Agora’s low-level token generation. Instead, your application will request tokens with appropriate privileges (publisher for broadcasters, subscriber for viewers) based on the user’s application role and intended action.

  3. Signaling Channel (Agora RTM or Signaling SDK):

    • This is crucial for real-time admin commands. Admins will use your application’s interface, which then sends commands via an RTM/Signaling channel to the relevant clients (broadcasters or viewers).

  4. Server-Side Logic (Your Backend):

    • This is the central orchestrator. It authenticates admin requests, interacts with Agora’s server-side APIs (Channel Management API), and sends commands via RTM/Signaling.

II. Admin Control Capabilities and Implementation Strategy:

A. Control over Broadcasters:

  1. Promote Viewer to Broadcaster:

    • Admin Action: Admin selects a viewer in the live session (via your admin panel) and clicks “Promote to Host.”

    • Backend Logic:

      1. Authenticates the admin.

      2. Sends an RTM peer-to-peer message to the selected viewer’s client, instructing it to request a role change 3.

    • Viewer’s Client:

      1. Receives the RTM message.

      2. Calls setClientRole('host') in its Agora Video SDK instance 3.

      3. May need to request a new token from your backend with publisher privileges if the initial token was subscriber-only.

      4. Starts publishing its local audio/video tracks 3.

    • Webhook Notification (Optional): Agora can send a webhook notification (event type 111: client role change to broadcaster) to your server when the role change occurs on Agora’s server 4.

  2. Demote Broadcaster to Viewer:

    • Admin Action: Admin selects a broadcaster and clicks “Demote to Audience.”

    • Backend Logic:

      1. Authenticates admin.

      2. Sends an RTM peer-to-peer message to the selected broadcaster’s client 3.

    • Broadcaster’s Client:

      1. Receives RTM message.

      2. Unpublishes and stops its local tracks 3.

      3. Calls setClientRole('audience') 3.

    • Webhook Notification (Optional): Event type 112: client role change to audience 4.

  3. Mute/Unmute Broadcaster’s Audio/Video (Client-Side Control via Signaling):

    • Admin Action: Admin selects a broadcaster and clicks “Mute Audio” or “Disable Video.”

    • Backend Logic:

      1. Authenticates admin.

      2. Sends an RTM peer-to-peer message to the broadcaster’s client, commanding it to mute/unmute audio or enable/disable video.

    • Broadcaster’s Client:

      1. Receives RTM message.

      2. Calls localAudioTrack.setEnabled(false/true) or localVideoTrack.setEnabled(false/true).

  4. Kick Broadcaster from Session (Remove from Channel):

    • Admin Action: Admin selects a broadcaster and clicks “Remove from Session.”

    • Backend Logic (using Agora Channel Management API):

      1. Authenticates admin.

      2. Calls Agora’s Channel Management RESTful API to remove the specified user (broadcaster’s UID) from the channel 5. This forcefully disconnects the user.

    • Broadcaster’s Client: Will be disconnected from the channel.

    • Alternative (Client-Side via RTM): Admin sends an RTM message; the broadcaster’s client calls client.leave(). This is less forceful as the client can ignore it. The API method is more robust for kicking.

B. Control over Viewers:

  1. Mute Viewer (Locally for that Viewer – if they were somehow publishing):

    • Generally, viewers (role audience) cannot publish 2. If a viewer was mistakenly promoted or is in a different type of interactive session where they can publish, the mute/disable video process is similar to muting a broadcaster (via RTM).

  2. Kick Viewer from Session (Remove from Channel):

    • Admin Action: Admin selects a viewer and clicks “Remove from Session.”

    • Backend Logic (using Agora Channel Management API):

      1. Authenticates admin.

      2. Calls Agora’s Channel Management RESTful API to remove the specified user (viewer’s UID) from the channel 5.

    • Viewer’s Client: Will be disconnected.

C. Global Session Control (Admin):

  1. Start/Stop Session Recording (Cloud Recording):

    • Admin Action: Admin clicks “Start Recording” or “Stop Recording” in the admin panel.

    • Backend Logic:

      1. Authenticates admin.

      2. Uses Agora’s Cloud Recording RESTful APIs to acquire a resource ID, start, query, and stop the recording for the specified channel.

  2. Broadcast Session-Wide Messages (e.g., Announcements):

    • Admin Action: Admin types a message and clicks “Send Announcement.”

    • Backend Logic:

      1. Authenticates admin.

      2. Sends an RTM channel message to all participants in the channel.

    • All Clients: Receive the RTM channel message and display it in their UI.

  3. End Entire Live Stream Session:

    • Admin Action: Admin clicks “End Live Stream for All.”

    • Backend Logic:

      1. Authenticates admin.

      2. (Optional) Use Agora Channel Management API to kick all users if necessary, or more commonly:

      3. Send an RTM channel message indicating the stream has ended.

      4. Update your application’s database to mark the session as “ended.”

      5. Prevent new users from joining by not issuing tokens for this channel.

    • All Clients: Receive the RTM “stream ended” message and gracefully leave the channel (client.leave()) and update their UI.

III. Admin Panel Design Considerations:

  • User List: Display a real-time list of participants in the selected channel, showing their application username, Agora UID, and current Agora role (Host/Audience). This list can be populated and updated using RTM MemberJoined, MemberLeft events, and potentially periodic queries to the Agora Channel Management API (though RTM is better for real-time) 35.

  • Contextual Controls: Buttons for actions (Mute, Kick, Promote, Demote) should appear next to each user in the list, enabled/disabled based on the user’s current role and the admin’s capabilities.

  • Audit Logs: Log all admin actions for accountability.

IV. Agora Console Usage for Admins:

  • The Agora Console is primarily for project-level administration (App ID, certificates, billing, usage stats, enabling features like webhooks) 1. It’s not typically used for real-time moderation of individual live streams. Your custom-built admin panel handles that.

  • Webhooks configured in the Agora Console can send channel event notifications (like role changes) to your backend, which can then be used to update your application’s state or admin dashboards 4.

Strategy Summary:

  1. Admin Interface (Your App): Provides the UI for admins.

  2. Backend (Your App):

    • Authenticates admins and their actions.

    • Is the single point of contact for Agora’s server-side Channel Management API.

    • Manages the RTM server-client logic for sending real-time commands.

  3. Agora RTM/Signaling SDK: Used for low-latency communication between the admin (via backend) and the clients (broadcasters/viewers) for commands like mute, role change requests.

  4. Agora Video/RTC SDK: Used by clients to manage their role, publish/subscribe streams, and react to RTM commands.

  5. Agora Channel Management API (RESTful): Used by your backend for forceful actions like kicking users.

  6. Agora Webhooks (Optional but Recommended): Provide your backend with real-time updates on channel events.

This layered approach ensures that admin controls are secure, robust, and integrate well with Agora’s capabilities.

Citations:

  1. https://docs.agora.io/en/broadcast-streaming/reference/console-overview
  2. https://hyscaler.com/insights/unlocking-agora-with-5-important-events/
  3. https://www.agora.io/en/blog/changing-the-role-of-a-remote-host-in-a-live-streaming-web-app/
  4. https://docs.agora.io/en/broadcast-streaming/advanced-features/receive-notifications
  5. https://docs.agora.io/en/broadcast-streaming/channel-management-api/overview
  6. https://docs-staging.agora.io/en/broadcast-streaming/overview/release-notes?platform=web
  7. https://github.com/AgoraIO/Agora-WordPress/blob/master/readme.txt
  8. https://docs.agora.io/en/broadcast-streaming/get-started/get-started-sdk
  9. https://www.agora.io/en/blog/agora-video-for-wordpress-plugin-quickstart-guide/
  10. https://docs.agora.io/en/broadcast-streaming/overview/product-overview

Answer from Perplexity: pplx.ai/share

Milestone 5

Integration of Admin – Broadcaster and Viewer session.

 

Okay, let’s devise a simple test scenario that demonstrates a broadcaster starting a stream, a viewer watching it, and an admin manipulating the stream (specifically by forcing the broadcaster to stop publishing and then “kicking” the broadcaster). This test will use three conceptual browser windows/tabs, each representing a role, and will primarily use Agora’s Web SDK for RTC (Real-Time Communication) and RTM (Real-Time Messaging) for admin commands in this simplified setup.

I. Core Setup (Shared by all roles for the test):

  • Agora App ID: You’ll need a valid App ID from your Agora Console.

  • Channel Name: A common string, e.g., test-stream-admin-demo.

  • Token (Simplified): For this test, we can use null or a quickly generated temporary token from the Agora Console for the channel. In a real app, tokens are generated by a server.

  • UIDs:

    • Broadcaster UID: e.g., 100

    • Viewer UID: e.g., 200

    • Admin UID (for RTM): e.g., 999

II. HTML Structure (Conceptual – you’d have separate HTML/JS or one complex page):

Broadcaster Page (broadcaster.html):

xml
<h2>Broadcaster</h2>
<div id="broadcaster-local-video" style="width:320px; height:240px; border:1px solid black;"></div>
<button id="b-join">Join Channel as Broadcaster</button>
<button id="b-start-stream" disabled>Start Stream</button>
<button id="b-stop-stream" disabled>Stop Stream</button>
<button id="b-leave">Leave Channel</button>
<div id="b-status">Status: Idle</div>

Viewer Page (viewer.html):

xml
<h2>Viewer</h2>
<div id="viewer-remote-video" style="width:640px; height:480px; border:1px solid black;">Waiting for stream...</div>
<button id="v-join">Join Channel as Viewer</button>
<button id="v-leave">Leave Channel</button>
<div id="v-status">Status: Idle</div>

Admin Page (admin.html):

xml
<h2>Admin Controls</h2>
<input type="text" id="admin-target-uid" placeholder="Broadcaster's UID (e.g., 100)">
<button id="admin-force-stop-stream">Force Stop Broadcaster's Stream</button>
<button id="admin-kick-broadcaster">Kick Broadcaster</button>
<div id="admin-status">Status: Idle</div>
<!-- Hidden: RTM login for admin -->
<button id="admin-login-rtm" style="display:none;">Admin RTM Login</button>

III. JavaScript Logic (High-Level – using Agora Web SDK NG):

Shared Config (in each JS file or a common one):

javascript
const APP_ID = "YOUR_AGORA_APP_ID"; // Replace!
const CHANNEL_NAME = "test-stream-admin-demo";
const TOKEN = null; // Or your temporary token

let rtcClient = null;
let rtmClient = null; // For Broadcaster (to receive commands) and Admin (to send)

1. Broadcaster Logic (broadcaster.js):

javascript
// RTC Client
let localAudioTrack, localVideoTrack;
const broadcasterUid = 100; // Hardcoded for test

// DOM Elements
// ... (get b-join, b-start-stream, etc.)

// Initialize RTC Client
async function initRtcBroadcaster() {
rtcClient = AgoraRTC.createClient({ mode: 'live', codec: 'vp8' });
await rtcClient.setClientRole('host'); // [2], [4], [5]
// RTM: Listen for admin messages
initRtmBroadcaster(); // To receive admin commands
}

// Initialize RTM Client for Broadcaster
async function initRtmBroadcaster() {
rtmClient = AgoraRTM.createInstance(APP_ID);
await rtmClient.login({ uid: String(broadcasterUid), token: null /* RTM token if needed */ });

rtmClient.on('MessageFromPeer', (message, peerId) => {
console.log(`Broadcaster received message from ${peerId}: ${message.text}`);
if (peerId === String(adminUid)) { // Ensure message is from admin
handleAdminCommand(message.text);
}
});
}

function handleAdminCommand(command) {
if (command === "ADMIN_COMMAND_STOP_STREAM") {
b_status.textContent = "Admin forced stream stop.";
stopStream(); // Call the existing stop stream function
} else if (command === "ADMIN_COMMAND_KICK_USER") {
b_status.textContent = "Kicked by Admin.";
leaveChannel(); // Call existing leave function
}
}

// Join RTC Channel
document.getElementById('b-join').onclick = async () => {
await initRtcBroadcaster();
await rtcClient.join(APP_ID, CHANNEL_NAME, TOKEN, broadcasterUid);
b_status.textContent = "Joined channel. Ready to stream.";
document.getElementById('b-start-stream').disabled = false;
};

// Start Stream
document.getElementById('b-start-stream').onclick = async () => {
localAudioTrack = await AgoraRTC.createMicrophoneAudioTrack();
localVideoTrack = await AgoraRTC.createCameraVideoTrack();
document.getElementById('broadcaster-local-video').innerHTML = ''; // Clear
localVideoTrack.play('broadcaster-local-video');
await rtcClient.publish([localAudioTrack, localVideoTrack]); // [4], [5]
b_status.textContent = "Streaming LIVE!";
document.getElementById('b-start-stream').disabled = true;
document.getElementById('b-stop-stream').disabled = false;
};

// Stop Stream
async function stopStream() { // Made a function for reuse
if (localAudioTrack) await rtcClient.unpublish(localAudioTrack);
if (localVideoTrack) await rtcClient.unpublish(localVideoTrack);
localAudioTrack?.close(); localVideoTrack?.close();
b_status.textContent = "Stream stopped. Still in channel.";
document.getElementById('broadcaster-local-video').innerHTML = '';
document.getElementById('b-start-stream').disabled = false;
document.getElementById('b-stop-stream').disabled = true;
}
document.getElementById('b-stop-stream').onclick = stopStream;

// Leave Channel
async function leaveChannel() { // Made a function for reuse
await stopStream(); // Ensure streams are unpublished
await rtcClient.leave();
await rtmClient?.logout(); // Logout from RTM
b_status.textContent = "Left channel.";
// ... reset UI disable states
}
document.getElementById('b-leave').onclick = leaveChannel;

2. Viewer Logic (viewer.js):

javascript
// RTC Client
const viewerUid = 200;

// DOM Elements
// ... (get v-join, v-leave, viewer-remote-video, v-status)

// Initialize RTC Client
async function initRtcViewer() {
rtcClient = AgoraRTC.createClient({ mode: 'live', codec: 'vp8' });
await rtcClient.setClientRole('audience'); // [4]

rtcClient.on('user-published', async (user, mediaType) => {
await rtcClient.subscribe(user, mediaType);
if (mediaType === 'video') {
document.getElementById('viewer-remote-video').innerHTML = '';
user.videoTrack.play('viewer-remote-video');
v_status.textContent = `Watching stream from UID: ${user.uid}`;
}
if (mediaType === 'audio') user.audioTrack.play();
});

rtcClient.on('user-unpublished', (user, mediaType) => {
if (mediaType === 'video') {
document.getElementById('viewer-remote-video').innerHTML = 'Broadcaster stopped stream...';
v_status.textContent = "Broadcaster stopped stream.";
}
});

rtcClient.on('user-left', (user) => {
document.getElementById('viewer-remote-video').innerHTML = `Broadcaster (UID: ${user.uid}) left.`;
v_status.textContent = "Broadcaster left.";
});
}

// Join RTC Channel
document.getElementById('v-join').onclick = async () => {
await initRtcViewer();
await rtcClient.join(APP_ID, CHANNEL_NAME, TOKEN, viewerUid);
v_status.textContent = "Joined channel. Waiting for stream.";
};

// Leave Channel
document.getElementById('v-leave').onclick = async () => {
await rtcClient.leave();
v_status.textContent = "Left channel.";
document.getElementById('viewer-remote-video').innerHTML = 'Waiting for stream...';
};

3. Admin Logic (admin.js):

javascript
// RTM Client for sending commands
const adminUid = 999; // Hardcoded Admin UID for RTM login

// DOM Elements
// ... (get admin-force-stop-stream, admin-kick-broadcaster, admin-status, admin-target-uid)

// Initialize and Login RTM Client for Admin (auto-login for simplicity in this test)
(async function initAdminRtm() {
rtmClient = AgoraRTM.createInstance(APP_ID);
try {
await rtmClient.login({ uid: String(adminUid), token: null /* RTM token if needed */ });
document.getElementById('admin-status').textContent = "Admin RTM Logged In.";
} catch (err) {
document.getElementById('admin-status').textContent = `Admin RTM Login Failed: ${err}`;
}
})();

// Force Stop Broadcaster's Stream
document.getElementById('admin-force-stop-stream').onclick = async () => {
const targetUid = document.getElementById('admin-target-uid').value;
if (!targetUid || !rtmClient) {
alert("Enter Target UID or RTM not ready.");
return;
}
try {
await rtmClient.sendMessageToPeer(
{ text: "ADMIN_COMMAND_STOP_STREAM" },
String(targetUid) // Send to Broadcaster's UID
); // [3] - RTM SDK used for signaling commands
document.getElementById('admin-status').textContent = `Sent 'Force Stop' to UID ${targetUid}.`;
} catch (err) {
document.getElementById('admin-status').textContent = `Error sending command: ${err}`;
}
};

// Kick Broadcaster
document.getElementById('admin-kick-broadcaster').onclick = async () => {
const targetUid = document.getElementById('admin-target-uid').value;
if (!targetUid || !rtmClient) {
alert("Enter Target UID or RTM not ready.");
return;
}
try {
// In a real app, this would be an API call to your backend,
// which then uses Agora's Channel Management API.
// Here, we simulate by sending an RTM command for the broadcaster to self-kick.
await rtmClient.sendMessageToPeer(
{ text: "ADMIN_COMMAND_KICK_USER" },
String(targetUid)
);
document.getElementById('admin-status').textContent = `Sent 'Kick User' command to UID ${targetUid}.`;
} catch (err) {
document.getElementById('admin-status').textContent = `Error sending kick command: ${err}`;
}
};

IV. Test Steps:

  1. Setup:

    • Replace "YOUR_AGORA_APP_ID" in all JS files.

    • Ensure you have Agora RTC and RTM SDKs included (e.g., via CDN in your HTMLs).

    • Open broadcaster.html, viewer.html, and admin.html in three separate browser tabs/windows.

  2. Broadcaster Joins & Streams:

    • Broadcaster Tab: Click “Join Channel as Broadcaster.” Status should update.

    • Broadcaster Tab: Click “Start Stream.” Video should appear locally, and status indicates “Streaming LIVE!”.

  3. Viewer Joins & Watches:

    • Viewer Tab: Click “Join Channel as Viewer.” Status updates.

    • Shortly, the viewer should see the broadcaster’s stream in the viewer-remote-video div. Status updates to “Watching stream…”.

  4. Admin Actions:

    • Admin Tab: Enter the Broadcaster’s UID (e.g., 100) into the “Broadcaster’s UID” input field.

    • Admin Action 1: Force Stop Stream

      • Admin Tab: Click “Force Stop Broadcaster’s Stream.”

      • Broadcaster Tab: Status should change (e.g., “Admin forced stream stop”). The local video preview might clear, and stream controls reset.

      • Viewer Tab: The video feed should stop, and status should update (e.g., “Broadcaster stopped stream”).

    • (Optional: Broadcaster clicks “Start Stream” again to resume)

    • Admin Action 2: Kick Broadcaster

      • Admin Tab: Ensure Broadcaster UID is still entered. Click “Kick Broadcaster.”

      • Broadcaster Tab: Status should change to “Kicked by Admin,” and the client should effectively leave the channel (UI might reset to initial state).

      • Viewer Tab: The video feed should stop, and status should update to “Broadcaster left.”

  5. Cleanup:

    • Broadcaster/Viewer can click “Leave Channel” if they weren’t already kicked.

Demonstrated Concepts:

  • Broadcaster: Joining as host, publishing streams.

  • Viewer: Joining as audience, subscribing to and playing remote streams.

  • Admin (Simulated via RTM):

    • Sending commands to a specific client (broadcaster).

    • “Blocking” the stream by forcing the broadcaster client to unpublish.

    • Removing the broadcaster by forcing the client to leave the channel.

This simple test uses client-side RTM messages for admin commands for ease of setup. In a production system, admin actions like “kick user” would typically be routed through your secure backend, which would then use Agora’s RESTful Channel Management APIs for more authoritative control. Muting another user’s source audio/video also typically relies on signaling them via RTM to mute themselves 3.

Citations:

  1. https://docs.agora.io/en/broadcast-streaming/reference/console-overview
  2. https://www.agora.io/en/blog/build-your-own-many-to-many-live-video-streaming-using-the-agora-web-sdk/
  3. https://stackoverflow.com/questions/62899785/can-we-mute-remote-audio-at-source-while-using-agora-web-sdk-api
  4. https://docs.agora.io/en/broadcast-streaming/get-started/get-started-sdk
  5. https://www.agora.io/en/blog/how-to-build-a-live-broadcasting-web-app/
  6. https://docs.agora.io/en/broadcast-streaming/core-functionality/receive-notifications
  7. https://docs.agora.io/en/3.x/interactive-live-streaming/basic-features/device-tests
  8. https://stackoverflow.com/questions/59435526/agora-many-to-one-live-streaming
  9. https://stackoverflow.com/questions/54762497/how-to-fetch-multiple-live-streams-as-an-audience-in-agora-using-web-sdk
  10. https://docs.agora.io/en/broadcast-streaming/get-started/manage-agora-account

Answer from Perplexity: pplx.ai/share

Milestone 6

To implement a system where live streams recorded using Agora.io can be saved, posted to a GUI, embedded, and managed (including deletion), you’ll primarily use Agora’s Cloud Recording service in conjunction with your own application backend and database.

I. Recording the Live Stream with Agora.io Cloud Recording

Agora’s Cloud Recording service allows you to capture audio and video from live streams and save them to third-party cloud storage 13. This is typically managed via RESTful APIs 25.

  1. Backend Initiates Recording: Your application’s backend server will be responsible for starting and stopping the cloud recording. This is not usually done directly by the broadcaster’s client-side SDK.

    • Acquire Resource ID: Call Agora’s acquire API endpoint to get a resource ID for the recording session.

    • Start Recording: Call the start API endpoint, providing the resource ID, channel name, UID of the recording client (a UID your server uses to join the channel for recording), recording mode, and storage configuration 2.

      • Recording Mode: For a replayable video of the entire stream, composite recording mode is generally preferred. This mode mixes the audio and video of specified UIDs into a single file. Individual recording mode creates separate files for each user 2.

      • Storage Configuration (storageConfig): This crucial part tells Agora where to save the recorded files. You’ll provide credentials (access key, secret key), bucket name, vendor (e.g., Amazon S3, Alibaba Cloud, Tencent Cloud), and optionally a filename prefix 23.

    • Stop Recording: When the live stream ends (or when an admin/broadcaster triggers it via your application), your backend calls the stop API endpoint with the resource ID and recording ID (sid) 28. The recording automatically stops if the channel is idle for a certain period (e.g., 30 seconds by default) 8.

II. Where the Recorded Video Lives (File Storage)

  • Third-Party Cloud Storage: The actual MP4 (or other format) video files are stored in the cloud storage bucket (e.g., Amazon S3, Google Cloud Storage, Azure Blob Storage) that you configured in the storageConfig when starting the recording 3. Agora Cloud Recording uploads the files there.

  • Agora Backup (Temporary): If the primary cloud storage fails, Agora can temporarily back up recordings to its own servers and attempt to re-upload them later 3. However, your designated cloud storage is the intended permanent location.

III. Database for Metadata and URI Management

Your application needs its own database to store metadata about the recorded videos and pointers to where the actual video files are stored. This database is separate from Agora’s systems.

Example Database Schema (Relational – e.g., PostgreSQL, MySQL):

  1. users Table: (Standard user table)

    • id (Primary Key, e.g., UUID or INT)

    • username

    • email

    • password_hash

    • created_at

    • … (other user details)

  2. recorded_videos Table: 67

    • id (Primary Key, e.g., UUID or INT)

    • title (VARCHAR) – User-defined title for the recording.

    • description (TEXT) – Optional description.

    • tags (TEXT or ARRAY) – Comma-separated or array of tags for searchability.

    • duration_seconds (INT) – Length of the video. This might be populated after the recording is processed.

    • agora_channel_name (VARCHAR) – The Agora channel that was recorded.

    • agora_recording_sid (VARCHAR) – The Session ID (SID) of the Agora cloud recording.

    • storage_vendor (VARCHAR) – e.g., “AWS S3”, “Azure Blob”.

    • storage_bucket (VARCHAR) – The bucket name.

    • storage_file_key (VARCHAR) – The path/key of the video file within the bucket (e.g., recordings/mychannel/video.mp4).

    • playback_url (VARCHAR) – The full HTTPS URL to access the video file for playback/embedding. This is often constructed from vendor, bucket, and file key.

    • thumbnail_url (VARCHAR) – URL to a thumbnail image (you might generate this separately).

    • uploader_user_id (Foreign Key to users.id) – The broadcaster or admin who initiated/owns this recording.

    • created_at (TIMESTAMP) – When the recording was initiated/completed.

    • visibility (VARCHAR) – e.g., “public”, “unlisted”, “private”.

    • status (VARCHAR) – e.g., “recording”, “processing”, “available”, “deleted”.

How Metadata is Handled:

  1. During Recording Start: When your backend starts a recording, it can create an initial entry in the recorded_videos table with status: "recording", agora_channel_name, uploader_user_id, and any pre-defined title or tags.

  2. After Recording Stops:

    • Agora Cloud Recording will upload the file to your cloud storage.

    • Your backend needs to know when the recording is complete and the file is available. This can be achieved via:

      • Agora Webhooks (Callbacks): Configure Agora to send a notification to your backend endpoint when a recording file is generated. This is the preferred method. The webhook payload usually includes details like the sid, channel name, and file list (including paths in your storage).

      • Polling: Less ideal, but your backend could periodically check the expected path in your cloud storage.

    • Once confirmed, your backend updates the corresponding record in recorded_videos:

      • Sets status: "available".

      • Stores storage_file_key, storage_vendor, storage_bucket.

      • Constructs and stores playback_url.

      • Populates duration_seconds (requires reading video metadata, which some cloud storage events or SDKs can provide, or your backend can use a tool like ffprobe).

      • The broadcaster/admin can then edit title, description, tags via the GUI.

IV. Posting to GUI and Enabling Embedding

  1. Listing Recorded Streams (GUI):

    • Your application’s frontend fetches a list of available recordings from your backend.

    • The backend queries the recorded_videos table (e.g., for status: "available" and matching uploader_user_id or public visibility).

    • For each recording, the backend provides the frontend with id, title, thumbnail_url, playback_url, duration_seconds, etc.

  2. Playing in GUI:

    • The frontend uses an HTML5 <video> player or a JavaScript video player library (like Video.js, Plyr) to play the video using the playback_url.

    xml
    <video controls width="640" height="360">
    <source src="[YOUR_PLAYBACK_URL_FROM_DATABASE]" type="video/mp4">
    Your browser does not support the video tag.
    </video>
  3. Enabling Embedding:

    • Provide users with an embed code snippet. This is typically an <iframe> that points to a dedicated player page on your site, or directly uses the <video> tag if the playback_url is publicly accessible and CORS is configured correctly on your storage.

    xml
    <!-- Option 1: iFrame to a player page on your site -->
    <iframe src="https://your-app.com/embed/[RECORDED_VIDEO_ID]" width="640" height="360" frameborder="0" allowfullscreen></iframe>

    <!-- Option 2: Direct video embed (requires public URL & CORS) -->
    <video controls width="640" height="360" src="[PUBLIC_PLAYBACK_URL]" poster="[THUMBNAIL_URL]">
    </video>

    • Ensure your cloud storage (e.g., S3 bucket) has appropriate CORS (Cross-Origin Resource Sharing) policies if you intend for videos to be directly embedded and played from other domains.

V. Deleting the Recorded Stream (Admin or Broadcaster)

This is a multi-step process managed by your application, analogous to how platforms like StreamYard handle deletion 9.

  1. User Action (GUI): An admin or the broadcaster (who owns the recording) clicks a “Delete” button for a specific recording in your application’s GUI.

  2. Backend Request: The frontend sends a request to your backend API to delete the recording (e.g., DELETE /api/recordings/[RECORDED_VIDEO_ID]).

  3. Backend Logic:

    • Authentication & Authorization: Verify the user is an admin or the owner of the recording.

    • Retrieve Metadata: Fetch the recording’s metadata (especially storage_vendor, storage_bucket, storage_file_key) from your recorded_videos table.

    • Delete File from Cloud Storage: Use the appropriate SDK or API for your cloud storage provider (e.g., AWS S3 SDK’s deleteObject method) to delete the actual video file from the bucket. This is a critical step to free up storage 9.

    • Delete Metadata from Database:

      • If the file deletion from cloud storage is successful, delete the corresponding row from your recorded_videos table.

      • Alternatively, you might mark the record as status: "deleted" for soft deletion, allowing for potential recovery or internal tracking, but the actual file in cloud storage should still be removed to save costs.

    • Respond to Frontend: Send a success or failure message back to the frontend.

Example Flow (Simplified):

  1. Broadcaster UserA live streams on Agora Channel channelX.

  2. Your Backend (Admin-triggered or automated):

    • Calls Agora Cloud Recording acquire & start for channelX, configuring S3 as storage.

    • Creates a record in recorded_videos for UserA with status: "recording", agora_channel_name: "channelX".

  3. Stream ends. Backend stops recording.

  4. Agora uploads video.mp4 to s3://your-bucket/recordings/channelX/video.mp4.

  5. Agora Webhook notifies your backend: File available, provides path.

  6. Backend updates recorded_videos: Sets status: "available", storage_file_key: "recordings/channelX/video.mp4", playback_url. UserA can add title/tags via GUI.

  7. GUI Display:

    • Users (or UserA) browse recordings.

    • They see “UserA’s Stream from channelX” and can click to play or get embed code.

  8. Deletion:

    • UserA (or an Admin) clicks “Delete” on this recording in the GUI.

    • Backend verifies permissions.

    • Backend uses AWS S3 SDK to delete s3://your-bucket/recordings/channelX/video.mp4.

    • Backend deletes the row from recorded_videos.

This system provides a complete lifecycle for recorded streams, from capture using Agora to management and playback through your application.

Citations:

  1. https://www.agora.io/en/products/recording/
  2. https://docs.agora.io/en/cloud-recording/develop/individual-mode
  3. https://www.agora.io/en/blog/how-to-record-streaming-video/
  4. https://docs.agora.io/en/media-gateway/reference/rest-api/endpoints/streaming-key/delete-streaming-key
  5. https://stackoverflow.com/questions/75651456/how-to-record-live-streaming-in-agora
  6. https://stackoverflow.com/questions/9318352/how-to-design-database-to-handle-which-users-have-watched-which-videos
  7. https://systemdesign.one/live-comment-system-design/
  8. https://docs-preview.agora.io/en/help/integration-issues/stop_cloud_recording
  9. https://support.streamyard.com/hc/en-us/articles/4408054080148-How-do-I-delete-a-StreamYard-broadcast-and-or-recording
  10. https://www.agora.io/en/products/interactive-live-streaming/
  11. https://symbl.ai/developers/blog/how-to-get-raw-audio-stream-agora-io/
  12. https://forum.bubble.io/t/agora-video-conferencing-webrtc-and-streaming-with-cloud-recording-new-plugin-from-zeroqode/72122
  13. https://www.youtube.com/watch?v=ZH593PZUY14
  14. https://github.com/AgoraIO/Agora-WordPress
  15. https://github.com/AgoraIO/Agora-RESTful-Service/blob/master/cloud-recording/README.md
  16. https://stackoverflow.com/questions/71205567/how-to-remove-video-slicing-on-agora-cloud-recording-and-save-the-long-video-as
  17. https://www.youtube.com/watch?v=57S8PGYpsiI
  18. https://forum.bubble.io/t/agora-video-conferencing-webrtc-and-streaming-with-cloud-recording-new-plugin-from-zeroqode/72122?page=9
  19. https://docs.agorakit.org/delete_content.html
  20. https://developer.genesys.cloud/forum/t/delete-recording-api-method/1459
  21. https://hyscaler.com/insights/unlocking-agora-with-5-important-events/
  22. https://www.confluent.io/blog/streaming-database-design-principles-and-guarantees/
  23. https://imply.io/developer/articles/keeping-up-with-changing-schemas-in-streaming-data/
  24. https://estuary.dev/blog/streaming-sql/
  25. https://databasesample.com/database/obs-studio-database
  26. https://memgraph.com/blog/streaming-databases
  27. https://www.clir.org/pubs/reports/pub106/video/
  28. https://www.youtube.com/watch?v=sFhyqYNoo48
  29. https://www.vdocipher.com/blog/2020/11/video-metadata/

Answer from Perplexity: pplx.ai/share

 

Milestone 7

GUI WORK TBD

Milestone 8 

TBD